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일반 정보

지역: Birmingham, West Midlands, United Kingdom 
  • 장소: Birmingham
  • 시/도: West Midlands
  • 국가: United Kingdom

  • 장소: Guildford
  • 시/도: Surrey
  • 국가: United Kingdom

  • 장소: Manchester
  • 시/도: Cheshire
  • 국가: United Kingdom


역할 ID
215778
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Economy Game Product Manager - EA SPORTS™ F1

Join us at Electronic Arts, where our mission is to inspire the world to play and connect millions through innovative entertainment. As an Economy Game Product Manager for EA SPORTS™ F1, you will guide the design and improvement of engaging player progression and sustainable in-game economies. You will partner with our accomplished Codemasters team to deliver authentic racing experiences and support the ongoing evolution of F1's live service. 


You will report to the Lead Game Product Manager and will partner with other Product Managers, Producers, Game Designers, Artists, and external team members to further the growth of F1's live service. With more opportunity than ever to innovate and create new, authentic experiences, we can bring joy, inclusivity, and immersion to a global community of fans. We invite you to join us and pioneer the future of F1 with EA SPORTS! 

Your Responsibilities

  • Translate the weekly/monthly/annual goals of the Live Product team into an executable plan for Content Producers by: prioritizing tasks that will accomplish the desired outcome, communicating through scope documents and workflow management systems, and continuously managing stakeholder expectations.

  • Translate design briefs for economy reward mechanisms into executable requests and manage these requests with the partner teams.

  • Create detailed execution criteria for content offerings and messages, based on your knowledge of the game and the player, while balancing this with the directional strategy from the Live leadership team.

  • You will collaborate with Commercial, Finance, and Marketing teams to support pricing, promotional strategies, and monetization plans.

  • Use analytics dashboards, game expertise and player data to run economy simulations and provide balanced value recommendations for the content each week in partnership with the Economy Designer.

  • Create a schedule of in-game events, occurring weekly, monthly, or quarterly, that will excite players and utilize relevant mechanics. Manage the scheduling and launch of engagement content in game, using learnings from previous events' results.

  • Use techniques such as messaging, player notifications, recommendations and behavioral analytics to guide players to content they can enjoy.

  • Hone your skills in calculating the effect of content on the in-game economy, reaching a deep understanding of the economic flows, acting as a subject matter expert for your peer Product Managers in this skill for your shared product pillar.

  • Understand economic risks and develop mitigation strategies that support a exciting player journey and ensure long-term sustainability of multiple economic systems.

  • Assess, construct, balance, and rebuild in-game value chains to facilitate an enjoyable experience for all players, across the product lifecycle.

Your Qualifications

  • Experience with games having a player first mentality.

  • You have economy experience or graduated with an economics degree.

  • Minimum of 3 years of Economy, Product Management or related game experience required (In Live Services or Game Economies).

  • The ability to critically evaluate design, art and economy to feed into content design.

  • Experience using data and insights to inform product development and experience with data-driven design.

  • Experience communicating product updates, milestones, and progress to internal and external partners, with experience communicating complex technical concepts to a variety of audiences, with experience presenting decks to multiple partners.

  • Experience managing multiple simultaneous projects and projects.

  • The ability to work in varied development methodologies.

  • Experienced in: Designing content, campaign events and game reward features.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.