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일반 정보

지역: Redwood City, California, United States of America 
역할 ID
207374
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Full Circle
유연근무제
Off Site

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Location: Hybrid and Remote work options available across most North America locations.

 

WE MAKE FUN...FUNNER.


We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

Responsibilities:
 • Work with the Art Outsource Manager to review environment assets at every production stage to ensure that artistic, technical, performance standards are met.
 • Handle art submissions, communicate feedback to external developers.
 • Integrate approved assets into Frostbite on a case by case basis.
 • Gather and deliver detailed documentation and examples of art asset production, procedures, and technical requirements to support External vendors.
 • Provide both written and verbal feedback to vendors
 • Understand and maintain outsource timelines and scheduling
 
 Qualifications:
 • Have worked in an outsource role previously
 • You have experience creating workflow documentation
 • You have the experience giving and receiving impactful feedback.
 • You understand the constraints of working in an outsource setting
 
 Bonus:
 • Experience with Substance Designer
 • Experience with Speed Tree
 • A portfolio that shows a diverse range of environment assets
 • Passionate about Skateboarding
 
 Qualifications:
 • 3+ years of full cycle development
 • 3+ years game development experience as an artist.
 • Understanding of Environment Art Pipelines








• Understanding of Environment Art Pipelines