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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
208856
근로자 유형
Regular Employee
스튜디오/부서
Maxis
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Location: Vancouver, BC Canada.

As a Web Software Engineer with Maxis, you will build web application powered dynamic in-game content and provide tools for administration and community management.

You will work with an experienced team that has collectively built Maxis games for more than two decades. You will work with multiple artists, designers, producers, and both client and backend engineers, prototyping and shipping features that promote richer, more dynamic content for new Maxis titles and that help the next generation of content creation, administration, and community management tools for many of EA games. You will report to a Development Director and the bulk of your work will be done in TypeScript using the React and Electron frameworks.

As a Web Application Software Engineer at Maxis, you will

  • Develop responsive and performant user interfaces built on the latest web tech that will be seen by, or support content for, millions of players
  • Work with artists and designers to build components and styles consistent with the game's look and feel and that are suitable for console, desktop, and mobile devices
  • Build out software that supports customer experience teams for multiple games, allowing administration and community management features, including moderation for a large volume of user-generated content
  • Define coding conventions, project structures, and build processes for web tech projects
  • Select technologies and tooling that are up to date with the latest developments in web tech and that support clean, performant code
  • Integrate with both internal and external backend services, iterating collaboratively with backend engineers
  • Author and review technical design documents and specifications detailing software requirements
  • Maintain a suite of automated tests that validate the correctness of both logic and presentation code

Qualifications

  • Professional experience with projects implemented in /experience with NodeJS, React and TypeScript
  • Bachelor/Master's degree in Computer Science or relevant field
  • 5+ years of professional experience in a hands-on development role
  • Demonstrate past experiences product and design lifecycles, and collaborating with designers, engineers, and product managers
  • You have experience communicating updates and resolutions to customers and other partners both in writing & verbally
  • Author and review technical design documents and specifications detailing software requirements
  • Experience with web performance and monitoring, including load time and run time optimizations
  • You able to operate autonomously
  • You have a desire to teach and learn from your peers

Pluses

  1. Experience with web adjacent technologies such as Electron & Node
  2. Experience with cross-platform desktop application development and platform-specific optimizations (Windows, macOS, Linux)
  3. Hands-on experience with one or more strongly typed languages such as Java, Kotlin, or C#
  4. Exposure to 3D rendering frameworks (e.g, Three.js)
  5. Experience with CI/CD pipelines
  6. Experience working in large data-driven games or applications
  7. You've used A/B testing and metrics for UX insights
  8. You've used modern JavaScript tooling and IDEs to improve developer workflows
  9. You've worked on large teams using version control tools like Perforce
  10. You have experience working on large data-driven projects

 



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.