설명 및 참여 요건
Game Designer I
Location: Hyderabad, Telangana, India
About EA
We’re EA - the world’s largest video game publisher. You’re probably familiar with many of our titles - Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name a few. What you might not know is how deeply we are committed to creating games for every platform - from social to mobile to console - providing players access anytime, anywhere.
For you, that means more opportunities to unleash your creativity, be inspired by passionate teams, and build a meaningful career in any direction you choose.
As EA’s first label dedicated to purely digital games, EA Mobile delivers seamless, high-quality entertainment across mobile, social, and online platforms. With more than one billion players worldwide, we create accessible, engaging experiences for all types of gamers.
The Hyderabad studio is one of EA Mobile’s largest development centers, with 700+ mobile gaming experts across design, engineering, testing, production, and live services. Our Game Development team is focused on building and running live services for some of EA’s top mobile titles.
Our vision is to be EA Mobile’s center of excellence for Live Services and expand EA’s footprint in the casual gaming market.
Our Core Values
- Tenacity – Hunger to prove yourself and push boundaries
- Ownership – Commitment to delivering results
- Passion – Deep love for the craft of making games
- Collaboration – Belief that great things are built together
- Alchemy – Bringing creativity and magic to everything you do
Role Overview
We’re looking for a Game Designer I to help craft engaging features, live events, and economy experiences for Golf Clash. In this role, you will own small to mid-sized assignments, contribute to live-service feature development, and help improve the player journey through clear design thinking, strong documentation, tuning, and cross-discipline collaboration.
You will work closely with leads and partner teams to design and iterate on systems such as live events, progression, rewards, economy flows, and player-facing feature improvements. You will play the game regularly, understand how players engage with Golf Clash, and use feedback, data, and competitive insights to create accessible, rewarding, and friction-light experiences.
What You’ll Do
- Own and deliver small to mid-sized features, content, live ops elements, and tuning tasks for Golf Clash.
- Support the design of self-contained live events, including event rules, reward structures, progression, pacing, and player-facing requirements.
- Contribute to systems and economy design work across areas such as coin wagering, Club Cards, rewards, progression, and new-to-mid game player experience.
- Build clear design documentation with goals, requirements, dependencies, edge cases, tuning values, and implementation notes.
- Partner with leads to ensure feature goals, success criteria, player motivations, and technical constraints are clearly understood.
- Use internal tools and GameData structures to implement, tune, validate, and iterate on features and content.
- Collaborate closely with engineering, product, analytics, UX, art, production, and QA/QV teams throughout development.
- Support playtests, UX reviews, feedback loops, and tuning passes to improve feature quality before and after launch.
- Review telemetry, player feedback, and qualitative playtest results to identify issues and propose practical improvements.
- Research comparable mobile F2P and casual games, including event structures, leaderboards, matchmaking flows, reward loops, and surfacing patterns.
- Proactively identify risks, blockers, unclear requirements, and player experience concerns, escalating them with recommended next steps.
- Play Golf Clash regularly to build deep familiarity with its systems, meta, economy, player journey, and live-service expectations.
What You Bring
- 3+ years of game design experience.
- Experience working on mobile F2P games from concept through live service.
- Proficiency in at least one core design domain, with developing skills across systems, economy, content, features, or live ops.
- Ability to prototype, tune, and iterate features or content to meet design goals, quality standards, and KPIs.
- Familiarity with Game Data systems, internal tools, design documentation, and design-to-engineering workflows.
- Strong understanding of player motivations, progression, pacing, game balance, and live-service content expectations.
- Ability to analyze player experience, identify friction points, and propose practical design solutions.
- Comfort working with metrics, telemetry, playtest feedback, and qualitative insights to guide iteration.
- Strong communication, documentation, prioritization, and collaboration skills.
- Ability to own work independently while partnering with leads for alignment, feedback, and escalation.
- Curiosity for competitive research and a willingness to learn from modern mobile, casual, and live-service games.
Nice to Have
- Experience working on systems or economy design for mobile F2P games.
- Experience designing live events, reward loops, leaderboards, progression systems, or matchmaking-adjacent systems.
- Experience with sports, skill-based PvP, or competitive multiplayer games.
- Familiarity with Unity, Perforce, scripting, XML, or proprietary game data tools.
- Interest in golf, mobile sports games, competitive casual games, and long-running live services.