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일반 정보

지역: Hyderabad, Telangana, India 
역할 ID
215680
근로자 유형
Regular Employee
스튜디오/부서
EA Mobile - Slingshot Games (India)
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Game Designer II

Location: Hyderabad, Telangana, India

About EA

We’re EA - the world’s largest video game publisher. You’re probably familiar with many of our titles - Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name a few. What you might not know is how deeply we are committed to creating games for every platform - from social to mobile to console - providing players access anytime, anywhere.

For you, that means more opportunities to unleash your creativity, be inspired by passionate teams, and build a meaningful career in any direction you choose.

As EA’s first label dedicated to purely digital games, EA Mobile delivers seamless, high-quality entertainment across mobile, social, and online platforms. With more than one billion players worldwide, we create accessible, engaging experiences for all types of gamers.

The Hyderabad studio is one of EA Mobile’s largest development centers, with 700+ mobile gaming experts across design, engineering, testing, production, and live services. Our Game Development team is focused on building and running live services for some of EA’s top mobile titles.

Our vision is to be EA Mobile’s center of excellence for Live Services and expand EA’s footprint in the casual gaming market.

Our Core Values

  • Tenacity – Hunger to prove yourself and push boundaries
  • Ownership – Commitment to delivering results
  • Passion – Deep love for the craft of making games
  • Collaboration – Belief that great things are built together
  • Alchemy – Bringing creativity and magic to everything you do

 

 

 

 

Role Overview

We’re looking for a Game Designer II to own and drive medium to large-scale systems, economy features, and live-service improvements for Golf Clash. In this role, you will act as a key design owner for interconnected gameplay and economy areas, guiding features from concept through launch and post-launch iteration.

You will help shape player-facing systems such as live events, leaderboards, matchmaking logic, feature surfacing, rewards, economy loops, and new-to-mid game progression. You will partner across disciplines to define requirements, validate hypotheses, assess cross-feature impact, and ensure that systems are fun, fair, scalable, and aligned with player and business goals.

This role requires strong systems thinking, data-informed decision-making, high-quality documentation, and the ability to lead design conversations across product, engineering, analytics, UX, QA/QV, and production.

What You’ll Do

  • Own and deliver medium to large-scale features, systems, economy improvements, and live-service initiatives for Golf Clash.
  • Design and iterate on systems that support the new-to-mid game journey, reducing friction while maintaining long-term depth and progression.
  • Lead or co-lead the design of live events, including event structure, pacing, rewards, player segmentation, leaderboards, matchmaking rules, and surfacing logic.
  • Define and tune economy systems such as coin wagering, Club Cards, reward sources, sinks, progression flows, and player value exchange.
  • Create high-quality design documentation that communicates goals, player motivations, requirements, dependencies, edge cases, success metrics, and tuning rationale.
  • Break down complex systems into clear, manageable deliverables and align partner teams on implementation strategy.
  • Set or refine feature-level KPIs in collaboration with product, analytics, and design leadership.
  • Use telemetry, playtest results, player sentiment, and competitive research to guide tuning, prioritization, and post-launch iteration.
  • Partner with engineering, UX, art, product, analytics, QA/QV, and production to ensure features are feasible, polished, scalable, and delivered to quality.
  • Identify cross-system dependencies and clearly communicate the impact of tuning changes across economy, progression, matchmaking, rewards, and live ops.
  • Review peer designs, provide actionable feedback, and help maintain quality and consistency across Golf Clash features.
  • Mentor junior designers through design reviews, documentation feedback, tuning discussions, and implementation best practices.
  • Conduct competitive teardowns of modern mobile F2P and casual games, translating relevant insights into actionable opportunities for Golf Clash.
  • Proactively surface risks, blockers, ambiguous requirements, technical dependencies, and quality concerns with recommended solutions.
  • Play and evaluate Golf Clash regularly to maintain deep system knowledge, understand player pain points, and identify opportunities to improve the live experience.

What You Bring

  • 5+ years of game design experience, ideally on mobile F2P or live-service games.
  • Proven experience owning systems, economy features, live events, progression, or player journey improvements from concept through live operation.
  • Strong systems and economy design skills, with the ability to understand how changes impact player behavior, game balance, retention, engagement, and monetization.
  • Experience defining feature goals, player problems, hypotheses, success metrics, tuning plans, and post-launch iteration needs.
  • Ability to design and tune interconnected systems using metrics, telemetry, playtest feedback, and player sentiment.
  • Familiarity with Game Data systems, proprietary tools, design/engineering contracts, and implementation workflows.
  • Strong documentation skills, including the ability to communicate complex systems clearly to technical and non-technical partners.
  • Ability to lead cross-discipline design discussions, resolve ambiguity, and drive alignment across partner teams.
  • Experience reviewing designs, giving constructive feedback, and mentoring junior designers.
  • Strong understanding of mobile F2P player motivations, live ops pacing, progression, reward loops, feature surfacing, and economy balance.
  • Ability to evaluate competitive products and apply relevant learnings to a live-service roadmap.
  • High ownership, clear communication, proactive risk management, and strong collaboration skills.

Nice to Have

  • Deep experience in economy design, progression design, matchmaking systems, leaderboard design, or event frameworks.
  • Experience designing live events similar to modern casual F2P games, including self-contained competition loops and reward structures.
  • Experience improving onboarding, early game, new-to-mid game, or returning player journeys.
  • Experience with A/B testing, segmentation, telemetry dashboards, and KPI-driven feature iteration.
  • Familiarity with Unity, Perforce, scripting, XML, SQL, analytics tools, or proprietary GameData workflows.
  • Experience on sports, competitive multiplayer, skill-based PvP, or long-running mobile live-service games.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.