콘텐츠로 건너뛰기

일반 정보

지역: Vancouver, British Columbia, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
206509
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. 

At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.

The Game Modes Engineer is involved in the whole creation process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with Designers, Artists and other Engineers in the Game Modes, Online, and UI domains. You will report to the team's manager and work with your peers on developing the game's foundation layer.

Your Responsibilities:

You will be involved in the whole creation process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with Designers, Artists and other Engineers in the Game Modes, Online, and UI domains.

You will develop technical solutions for game features across all of Ultimate Team and other FC game modes.

You will work with a proprietary engine to develop stable, efficient, and shareable code.

You will work with server engineers to develop secure and scalable client/server communication.

You will work with people on a large multi-disciplinary team both locally and remotely.

Your Qualifications:

5+ years experience with C++

3+ years experience with design principles, design patterns, and STL.

Knowledge of object-oriented programming concepts, software engineering practices.

Experience with client/server communication and multi-threaded architectures.

Experience developing and shipping games using a game engine (Unreal Engine, Unity).