콘텐츠로 건너뛰기

일반 정보

지역: Singapore, Singapore 
역할 ID
213771
근로자 유형
Regular Employee
스튜디오/부서
Global Publishing - APAC
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Head of Design & UX.

Title: Head of Design & UX
Location: Singapore or EARS (Hybrid)
Employment type: Full-time
Language: Mandarin and English preferred.

Job Description

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren’t just places to consume content — they’re places where communities build.

 

Creator-made content is already a proven part of EA’s history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.


We’re looking for a Head of Design to own the end-to-end experience strategy across the player app and creator tools—mobile-first creation, discovery, marketplace, social, safety, and economy surfaces.

Your mandate: deliver a coherent, high-quality experience that adapts effectively for priority regions, increases activation, retention, and creator success, and meets accessibility and trust standards. You will partner closely with Product, Technology, Growth, Trust & Safety teams, as well as regional stakeholders to ship high-quality, compliant experiences at velocity.

Key Responsibilities

  • Set the UX vision and principles across player, creator, marketplace, and safety experiences; translate strategy into roadmaps with measurable outcomes.

  • Own multi-surface design across mobile and PC (and other supported platforms as applicable), ensuring responsiveness, performance, and appropriate parity across regions.

  • Build and scale a unified design system (tokens, components, motion, accessibility) with governance and documentation; enable regional variants without fragmenting the core.

  • Lead creator experience design for onboarding, templates, no-code flows, pro tools, publishing, and analytics to increase creation velocity and quality globally.

  • Elevate player journeys for discovery, feeds, recommendations, profiles, social interactions, and community tools with safety-by-design.

  • Design economy touchpoints (storefronts, wallets, purchase flows, bundles, gifting) with monetization and payments partners; ensure clarity, consent, and entitlement integrity.

  • Institutionalize research and insights: run market-by-market discovery, usability studies, diary studies, and segmentation; synthesize into prioritized opportunities.

  • Operationalize experimentation with Product/Data: define UX success metrics (activation, day-N retention, task completion, “time well spent”) and run A/B and qualitative feedback loops.

  • Champion accessibility and inclusive design: set standards (e.g., WCAG-aligned practices), age-appropriate UX, and culturalization patterns (language, iconography, norms).

  • Establish Design Ops: intake, prioritization, critique cadence, quality bars, and spec/review workflows enabling fast live-ops iteration across time zones.

  • Codify regional UX playbooks: localization kits, tone/voice guidelines, safety and guardianship flows, and app-store-compliant patterns for priority markets.

  • Recruit, coach, and retain talent; develop growth paths for ICs and managers and foster a collaborative, impact-oriented culture.

Requirements

  • 10+ years in Product/UX Design for consumer platforms (UGC/games/social/media), including 5+ years leading multi-disciplinary design teams.

  • Portfolio demonstrating platform-scale UX, creator/tooling design, and design-system leadership with measurable impact on growth and quality.

  • Expertise in mobile-first design with strong cross-platform sensibilities (PC) and performance-minded execution.

  • Proven experience shipping at least two of: creator tooling, content discovery/feeds, social/UGC features, marketplace/economy surfaces, or safety/identity systems.

  • Strong command of research and experimentation methods; ability to convert insights and metrics into prioritized, region-aware roadmaps.

  • Depth in accessibility, localization, and inclusive design for global audiences, including youth/guardian experiences and cultural norms.

  • Excellent cross-functional leadership and communication; able to align executives and partners around a cohesive experience vision.

  • Mandarin and English preferred; comfortable collaborating across APAC and Western markets.

  • Bachelor’s degree in Design/HCI/CS or equivalent practical experience; advanced degree a plus.





Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.