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지역: Vancouver - Great Northern Way, British Columbia, Canada 
  • 장소: Vancouver - Great Northern Way
  • 시/도: British Columbia
  • 국가: Canada

  • 장소: Los Angeles - Chatsworth
  • 시/도: California
  • 국가: United States of America


역할 ID
213629
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Respawn
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

About Respawn Entertainment

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Role Overview

As a Technical Lead on our Animation team, you will drive the evolution of Apex Legends’ animation system at the core of our game. You will lead a team of animation engineers, taking ownership of building technical roadmaps and modernizing our animation system, working with riggers, animators, and tech art to add new capability and streamline workflows. In a fast-paced environment with frequent updates, you will carefully plan major technical changes to ensure a stable, shippable codebase. You are excited by the challenge of bringing years of content up to modern standards and keeping the animators working efficiently as we add new content, new capabilities, and evolve the Apex experience. Your role will require exceptional problem-solving, technical expertise, and collaborative leadership to simplify and enhance a mature, complex codebase, delivering seamless player experiences worldwide.

Responsibilities

  • Lead a team of animation engineers, fostering a collaborative, solutions-focused environment.

  • Partner with tech art, rigging, and the animation director to realize their vision.

  • Plan and execute major technical changes while maintaining a stable live-service codebase.

  • Analyze and improve existing animation systems to streamline performance and maintainability.

  • Define technical roadmaps and staffing plans aligned with long-term engine goals.

  • Mentor engineers through reviews, architecture discussions, and hands-on guidance.

  • Architect, implement, and maintain animation systems in C++.

  • Collaborate across disciplines to design efficient, scalable solutions.

  • Optimize systems for memory, CPU, and streaming performance.

  • Develop cross-platform for Sony, Microsoft, and Nintendo hardware.

  • Debug and resolve complex animation issues in large-scale, live environments.

  • Identify risks in future roadmaps and build mitigation strategies.

  • Collaborate with the animation team to help improve their workflows.

Requirements

  • Passion for games and animation systems, with a deep understanding of animation fundamentals as well as the state of the art.

  • Demonstrates strong ownership, comfortable navigating ambiguity and finding pragmatic solutions. 

  • Nimble, flexible and adaptable to changing requirements.

  • This role requires someone comfortable working in a custom engine environment, evaluating existing animation architecture, and helping evolve bespoke runtime animation workflows rather than relying on off-the-shelf animation graph, state machine, or animation-driven gameplay systems. 

  • Technical expertise:

    • Deep expertise in C/C++ and real-time animation systems, with a strong focus on performance, memory efficiency, scalability, and runtime optimization in a AAA game environment.

    • Expertise in designing, developing, and maintaining runtime character animation systems and architecture, including animation playback, pose evaluation, blending, layering, additive animation, IK, procedural animation, locomotion presentation, ragdoll/physics integration, animation compression, and how to represent, select, sequence, synchronize, and blend animation at runtime. 

    • Solid understanding of skeletal deformation systems, including skinning, blendshapes, corrective shapes, facial animation, character rigs, and runtime retargeting.

    • Strong knowledge of animation content pipelines, including the path from DCC tools such as Maya into engine runtime systems, with experience improving tools, validation, automation, iteration speed, and debugging workflows for animators and technical artists. 

  • Versatility: Comfortable across engine domains and large codebases.

  • Experience: 10+ years in game development, including 5+ in animation and 3+ in a technical leadership role. Experience collaborating closely with animation, design, technical art, gameplay engineering, tools engineering, and production to build robust systems that support high-quality animation at scale. 

  • Leadership: Proven ability to guide experienced engineers and align teams on complex goals.

  • Platform knowledge: AAA engines, console development (Sony/Microsoft/Nintendo), Perforce, Visual Studio, Windows; shipped at least one AAA title.

  • Skills: Expert debugging and performance optimization using industry profilers; cross-disciplinary collaboration and solutions-focused mindset.

  • Preferred: Bachelor’s degree in CS/Math, experience with PS5/Xbox Series X|S, multiplayer AAA titles.

    • Experience in motion matching.

    • Comfortable with Maya.

If you’re thrilled by the challenge of driving Apex Legends’ core engine systems forward and leading a talented team to solve tough technical problems, we want to talk to you! Don't let doubt deter you - we are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.