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일반 정보

지역: Manchester, Cheshire, United Kingdom 
역할 ID
213598
근로자 유형
Regular Employee
스튜디오/부서
EA Mobile - Playdemic
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Founded in 2010, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Innovation and creative risk taking is encouraged, whilst maintaining developments meeting the needs of the business. Our flat and transparent approach to decision making creates a shared culture of success.

We are committed to constantly improving our working practices and collective knowledge through training and support.

 

Golf Clash has been entertaining millions of players for over 9 years, and we remain committed to delivering exciting new features and content to our fans for many more years to come. Following a comprehensive onboarding experience, this is a rare opportunity for a highly motivated Lead Features Designer to join the team and help shape the future of a globally successful game enjoyed by millions.

As a Lead Features Designer within the Golf Clash team at Playdemic, you will be responsible for leading the feature design team and driving the design of new features and systems, facilitating collaboration with Product, Production, Art, and other disciplines to take features from concept through to launch and iteration.

You will be expected to guide, support and review the work of designers within the feature design team, helping to maintain a high standard of design quality, communication and delivery. Once settled in the role, you will play a key role in shaping feature priorities and ensuring successful feature outcomes.

You will be expected to undertake all the outlined tasks to a high level of quality and to meet necessary timelines. To support these expectations, Playdemic will provide any mentoring and training required to perform your tasks.

Responsibilities

Day to Day:

•              Collaboratively drive ideation of new features and systems with the product management team.

•              Lead the design and development of features from concept through launch and iteration, ensuring they align with product goals and design direction.

•              Define clear design objectives, player value and success criteria for features, using these to guide development and evaluate outcomes post-launch.

•              Create and maintain clear, efficient and legible feature documentation.

•              Guide feature development through implementation, collaborating closely with cross-disciplinary teams to ensure quality execution.

•              Review and provide feedback on design output within the feature design team, helping to maintain high standards of design quality, communication and delivery.

•              Support and mentor designers within the team, helping them to develop their skills and improve their work.

•              Help prioritise feature development in collaboration with product management and production.

•              Use player behaviour, feedback and data insights to evaluate feature performance, and to inform iteration, optimisation and design decisions.

•              Help establish and maintain strong design practices across the feature team.

 

Key Skills

•              A minimum of 5 years’ experience working in a Game Development studio.

•              Experience working on live games with a proven track record of owning and delivering multiple features or systems within the constraints of a release schedule.

•              Strong experience designing features and systems for mobile free-to-play live service games.

•              Experience leading, mentoring or guiding other designers and helping to improve team output.

•              Strong experience designing and balancing game systems and economies, supported by excellent Excel skills.

•              Strong understanding of analytics, KPIs and success metrics, and how they can be used to support design decisions, evaluate feature performance and drive optimisation.

•              Technical skills and knowledge of game development tools including Confluence and JIRA.

•              Strong communication skills, with the ability to clearly articulate design goals, trade-offs and requirements across disciplines.

•              Ability to review work, provide clear feedback, and maintain a high bar for design quality.

•              Experience working collaboratively across Product, Production, Art and development disciplines to drive feature outcomes.

 

Bonus Skills

•              Prior experience working on sports or competitive multiplayer titles.

•              Experience using experimentation, analytics and player behaviour data to optimise feature performance post-launch.

•              Educated to degree level in a game design related subject, or equivalent experience.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.