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일반 정보

지역: Los Angeles - Chatsworth, California, United States of America 
  • 장소: Vancouver - Great Northern Way
  • 시/도:
  • 국가: Canada


역할 ID
209661
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Respawn
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

About Respawn Entertainment

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.


Role Overview

As a Technical Lead on our Foundations team, you will drive the evolution of the low-level, performance-critical systems at the core of Apex Legends’ game engine, including CPU performance, memory management, load times, platform support, script compilers, and audio. You will lead a team of senior, versatile engineers, taking ownership of building technical roadmaps and tackling the most complex and impactful engine challenges across diverse domains. In a fast-paced environment with frequent updates, you will carefully plan major technical changes to ensure a stable, shippable codebase. Your role will require exceptional problem-solving, technical expertise, and collaborative leadership to simplify and enhance a mature, complex codebase,  delivering seamless player experiences worldwide.

Responsibilities

  • Lead a team of 7 senior, jack-of-all-trades engineers, fostering a collaborative, solutions-focused environment.

  • Plan and execute large-scale technical changes, ensuring a stable, shippable codebase in a fast-moving environment with frequent updates to millions of players.

  • Tackle complex, cross-domain challenges in areas like build processes, multithreading, CPU optimizations, and script compilers, diving into unfamiliar code with speed and precision.

  • Deeply analyze existing systems to understand their design and constraints, forming a thoughtful vision for simplifying and improving our custom engine.

  • Establish and uphold high quality technical standards, championing process improvements to ensure robust, efficient, and maintainable code.

  • Develop and own long-term staffing plans and technical roadmaps, aligning with the broader engine team’s goals.

  • Mentor engineers at all levels through code reviews, architectural discussions, and hands-on guidance, promoting technical excellence and collaborative problem-solving.

  • Architect, implement, and maintain low-level engine systems using C++, ensuring their reliability, scalability, and performance.

  • Collaborate with cross-disciplinary engineers to resolve complex architectural challenges, proposing and implementing practical and innovative solutions.

  • Optimize critical systems across memory, CPU, and streaming pipelines, proactively addressing performance bottlenecks to deliver seamless player experiences.

  • Lead cross-platform development, owning hardware-specific solutions and ensuring compatibility across Sony, Microsoft, and Nintendo platforms.

  • Debug and resolve complex engine issues in large-scale game environments, taking initiative to uncover and fix critical bugs.

  • Work with partners (e.g., EA Central Tech, Microsoft, Sony, Nintendo) to evaluate and integrate their technology into Apex Legends’ custom engine.

Requirements

  • Passion for creating and playing games, with a drive to improve core game engine systems.

  • Technical Expertise: Expertise in C/C++, software architecture, systems-level programming, and optimizing code, data, and bandwidth for performance and memory efficiency.

  • Versatility: Comfort working across diverse technical areas, including build processes, multithreading, CPU optimizations, and script compilers, with the ability to quickly adapt to unfamiliar codebases.

  • Experience: 10+ years in game development, 5+ years with engine architecture, low-level systems, memory management, concurrency, and multi-threading, plus 3+ years in a technical leadership role where you owned significant technical outcomes.

  • Leadership: Proven ability to lead experienced, versatile engineers, with excellent communication and collaboration skills to align teams around a shared vision.

  • Platform and Tools: Experience with AAA game engines, large codebases, console development (Sony, Microsoft, Nintendo), Windows, Perforce, Visual Studio, and shipping at least one AAA title.

  • Skills: Mastery of debugging, performance optimization using first-party/proprietary profilers, and a solutions-focused approach to cross-disciplinary collaboration.

Bonus 

  • Bachelor’s degree in Computer Science or Mathematics, experience with PS5/Xbox Series S/X, multiplayer AAA game development, or Linux debugging.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.