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We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Now, we're looking for an Environment Artist to help us craft the next Battlefield. This is a hybrid or onsite role in our Vancouver studio. You will report to our Line Director for Art who's based in our Marina Del Rey studio location.
As a Lead Hardware Artist - ExDev, you will oversee the quality and artistic consistency of externally developed hardware assets. You will also help shape new production workflows designed to boost the performance of our growing exDev team.
What skills do we look for?
- You will support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
- While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge.
- Individual ownership and responsibility is important to us. You will oversee your own part of the backlog, planning and delegating tasks to your external collaborators.
- As a Lead, you will also help evolve workflows and processes for external development of weapons while maintaining documentation about best practices, mentoring junior artists and supporting the ExDev Director.
We believe that you have experience:
- 5+ years of experience from several game titles with a realistic looking art direction for weapons, working in some capacity with external partners.
- Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
- A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
- Experience managing a backlog, working with estimates and delegating tasks to others.
- Experience managing outsource or co-dev relationships
- Understand, match, and communicate art styles.
- Experience managing 3D assets in multiple stages of completion.
Next Steps:
Apply online with a résumé and portfolio.