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일반 정보

지역: Los Angeles - Chatsworth, California, United States of America 
역할 ID
208765
근로자 유형
Temporary Employee
스튜디오/부서
EA Studios - EA Create
유연근무제
On Site

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Mocap Lead

EA Create Capture is a highly engaged content creation team within EA Studios. Our content is generated through multiple services which encompass motion capture, performance capture, 3D head scanning and body scanning for videogame titles developed by Electronic Arts (EA). We are adventurous and creative. We are courageous and we take chances. We are excited by pioneers who cut new paths and take on challenges with determination. We are a diverse team, unified through collaboration, culture and craft. We look for the best in everyone.


The EA Create Capture Acquisition team provides high-quality body and facial motion performances for in-game, cinematic and narrative sequences.


Role overview:

Our Los Angeles-based Mocap Lead supports the motion capture needs for all of EA’s game development teams worldwide. Reporting to the Studio Manager, and supervised by the Mocap Supervisor, the Mocap Lead is a senior member of the Acquisition team - the crew that prepares and executes motion capture recording sessions - and is responsible for the acquisition of motion capture data.

You have strong technical skills and extensive knowledge of motion capture hardware, software, data acquisition, tracking, Realtime, and post processing pipelines. You will support the pipeline from pre-production to delivery, and will lead motion capture recording sessions, ensuring project goals are achieved.


This is a 12-month contract, based onsite at the Chatsworth studio.


Responsibilities:

  • Review production plans to ensure all motion capture requirements are met.
  • Drive  the planning and execution of recording sessions, from pre-production to capture, ensuring session recording scope can be achieved and technical deliverables meet quality expectations.
  • Track the recording day schedule and identify on-set efficiencies to maximize camera time. 
  • Ensure the Motion Capture team fully understands the capture session requirements.
  • Assist with capture system set-up, talent wardrobe fittings and body/face markering.
  • Alongside the Studio Manager or Mocap Supervisor, co-lead project post-mortems to gather feedback to help improve motion capture process and data output.
  • Expertly operate proprietary tools and technologies related to motion capture systems, to maintain the highest quality data possible. 
  • Maintain and troubleshoot motion capture production hardware and software systems.
  • Skillfully perform in each major stage function including Operating, Quality Control, Realtime, HMC, Prop/Set Building and running the Stage floor.
  • Refine and document production processes, protocols and workflows and identify improvement opportunities. 
  • Participate in general stage and equipment maintenance.
  • Contribute to the development of proprietary tools, pipelines and the evolution of current technologies.
  • Maintain strong working relationships with new and existing game development teams, production, post-production and technical leads to maintain the highest levels of quality to meet motion capture visual benchmarks.
  • Promote a culture of excellence, growth, collaboration and mentorship, and meet support team goals.
  • Occasionally assist the scan acquisition team with acquiring 3D character asset data during scanning sessions.
  • Aid with scanning camera equipment setup, care, and operation when needed.


Requirements:

  • You have 5+ years professional experience in Motion Capture and Cinematics in Videogames/TV/Film.
  • You can demonstrate a successful track record in leading motion capture recording sessions.
  • You are highly proficient in operating and troubleshooting optical and facial motion capture systems and workflows (Vicon preferred).
  • You have technical knowledge of real-time animation retargeting and motion capture software, such as Motion Builder, Maya and Unreal Engine.
  • You are comfortable with the pressures of being on-set and working in a live production environment.


Desirable experience:

  • Animation workflows.
  • Scriptwriting in HSL or Python.
  • Audio and video production.
  • Carpentry or set construction.
  • 3D character scanning systems and workflows.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.