설명 및 참여 요건
PhD Software Engineer Intern
Contract: 6-month Internship
Location: Guildford, UK
Work Model: Hybrid (3 days in-office)
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Challenge Ahead
Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.
Responsibilities:
We are looking for an accomplished and motivated Software Engineer PhD Intern to join our team and help provide outstanding Character Physics technology on consoles, PC, iOS, and Android. This is a paid internship opportunity.
You will work on all aspects of software engineering, from design to testing and optimization, as part of an experienced engineering team - a great opportunity to learn.
You will work with a team of Physics experts and collaborate with several others in the organisation.
You will engage with game teams and other central technology groups around the globe.
Eligibility:
You are studying towards a PhD degree and able to request a study break
You are available to commence a full-time 6-month placement in July 2026.
You are eligible to work in the UK without additional visa or relocation support.
Skills:
Study a degree around the simulation of physical systems, such as or similar to physics, mathematics, mechanical/space engineering, bioengineering, robotics, astrophysics or computer science.
C++ programming experience.
Understanding of mechanics, data-driven architectures, and numerical methods.
Biomechanics and Animation systems knowledge is a bonus.
Experience in version control tools (Git, Bitbucket, Perforce).
Help us make play happen. Apply now with an up-to-date CV and Covering Letter in English, explaining why you would like to join EA for this internship position.