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일반 정보

지역: Montreal, Quebec, Canada 
  • 장소: Montreal
  • 시/도:
  • 국가: Canada


역할 ID
206516
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Motive Montreal
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)


Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.


Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.


We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.


Motive is looking for its next Senior Cinematic Animator to join our team of passionate creators. You will report to the Lead Animator and work on performance/motion capture and keyframe animations for Cinematic content. You will also have a key role in bringing our in-game narrative stories to life by working closely with the Directors, Lead, animators and cross discipline departments to create high-quality cinematic sequences that will have a high impact on the player experience.


Responsibilities:


As a Senior Animator, your role will involve creating high-complexity and high-quality realistic character animations for in-game cinematics, ensuring they adhere to both the artistic vision and technical constraints. You will collaborate closely with the directors and your Lead to achieve the desired storytelling and performance, bringing characters to life with expressive and realistic animation to benchmark quality.


Mentoring junior and mid animators is also a key part of your role, as you provide guidance and support to foster a collaborative and growth-focused environment. Your technical proficiency with animation software such as Maya and Motion Builder, as well as game engines allows you to have a strong implementation knowledge and guides you to refine animations effectively. Finally, you are adept at identifying and solving both technical and creative issues to maintain the highest quality of animations.

You will be expected to work closely with the narrative, audio, vfx and technical teams to ensure animations support storytelling and qualitative objectives. Alongside the cinematic leadership team, you will contribute to planning out performance capture sessions, ensuring that assets are ready for shoot.


Expectations:

  • While delivering on target for visual benchmarks, you will be an advocate for production deadlines and will manage your efforts to achieve task completion within them. 

  • You have strong communication skills and seek opportunities to mentor the team. 

  • Your problem-solving mind helps identify and solve technical and creative issues to maintain the highest quality of animations.

  • You can work collaboratively in a team environment and take direction well.

  • You will work closely with integrators to facilitate implementation of the animation content and test the result in the game.

  • You will be collaborating and discussing artistic and technical challenges with colleagues as it offers cross discipline clarity and alignment.

  • You will be seeking feedback and direction on your work while also providing feedback to others.

  • You are an active contributor to the craft, promoting a collaborative learning culture within the team.

  • You have excellent attention to detail and possess a creative mindset.


Qualifications:

  • You have 10+ years of experience as a cinematic Animator for in-game content.

  • Expert in animation software such as Maya, Motion Builder, or similar tools.

  • Expert at performance capture polish and keyframe proficiency.

  • Strong understanding of character animation, timing, and storytelling.

  • Experience with motion capture data and techniques.

  • You have worked on at least one AAA game where you were intimately involved in creating narrative content such as cinematics or scripted events.

  • Having a good eye for camera language and framing is appreciated.

  • You have a broad understanding of technical workflows.

  • You show great collaboration and have experience in reaching out to the broader team for content alignment.

  • You put passion into everything you do and aim to improve our workflows and tools.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.