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일반 정보

지역: Los Angeles - Chatsworth, California, United States of America 
  • 장소: Los Angeles - Chatsworth
  • 시/도: California
  • 국가: United States of America

  • 장소: Vancouver - Great Northern Way
  • 시/도: British Columbia
  • 국가: Canada


역할 ID
212435
근로자 유형
Temporary Employee
스튜디오/부서
EA Studios - Respawn
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex LegendsTitanfallTitanfall 2Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at respawn.com/studio

This is a 12-month Temporary Full-Time opportunity working Hybrid in Los Angeles or Vancouver.


We're looking for a passionate Senior Cinematic Lighter who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players. You will report to the Lighting Director.

Responsibilities:

  • You will author lighting for real-time, in-game, cinematic sequences in UE5, supporting story, mood, composition, readability, continuity, and emotional storytelling, all to an exceptionally high standard.
  • You will work in Sequencer to light scenes, maintain shot-to-shot continuity, and collaborate with other departments to produce visually stunning, technically complex, and emotionally resonant cinematics.
  • You will partner closely with Level Lighting Artists to maintain a cohesive look and feel between gameplay spaces and cinematics.
  • You will translate art direction, narrative needs, previs, and gameplay context into industry leading real-time cinematography.
  • You will author and tune lighting using MegaLights and Lumen, balancing light counts and shadow quality against runtime constraints.
  • You will align on shared standards: exposure ranges, lighting ratios, color palette, grade guidelines, fog/volumetric baselines, and readability rules, to maintain a consistent look.
  • You will ensure cinematic shot lighting respects contextual and performance constraints and avoids jarring transitions in and out of cutscenes.
  • You will profile and optimize lighting, atmospherics, and post effects to support a 60 FPS target on supported platforms.
  • You will diagnose and resolve production lighting issues; exposure shifts, reflection artifacts, shadow noise/instability, volumetric artifacts, etc., and coordinate with Tech Art/Engineering when deeper rendering/pipeline work is required.
  • You will produce cinematic lighting at an extremely high visual bar for real-time cinematics, through strong craft, cinematographic expertise, and collaboration
  • You will provide guidance and mentorship via reviews, conversations, and practical lighting notes to help keep the cinematic lighting standard at an exceptional quality level.
  • You will improve workflows where helpful: give user feedback/help to develop our custom tools, provide input on workflow best practices, as well as write documentation.
  • You will contribute to level lighting tasks if required.


Qualifications:

  • 5+ years professional experience in real-time game lighting, including cinematic or narrative lighting responsibilities.
  • Shipped at least one AAA title in a senior lighting-focused role (strong preference for multiple shipped titles, in a senior cinematic lighting role).
  • Strong production experience lighting in Unreal Engine 5.
  • Demonstrated experience lighting real-time cinematics with Sequencer in UE5, or similar/equivalent tools, with the ability to maintain shot continuity.
  • Strong working knowledge of Lumen lighting workflows and how to keep results stable and performant in motion.
  • MegaLights experience (or equivalent dense dynamic lighting experience with strong performance discipline), with the ability to balance light counts, shadow quality, and runtime cost.
  • Proven ability to light for a 60 FPS target, using profiling, iteration, and well considered tradeoffs while preserving artistic intent.
  • Advanced understanding of cinematography, including camera and lighting language (blocking, lensing intent, exposure control, continuity, mood, and visual storytelling).
  • Advanced understanding of photographic techniques and methods, such as practical lighting approaches, lighting ratios, motivated lighting, key/fill/rim strategies, and using real-world reference to create believable results.
  • Excellent art fundamentals: composition, mood, color theory, exposure, and cinematic lighting principles.
  • A portfolio/reel featuring real-time UE lighting work (cinematic shots strongly preferred) with clear attribution of responsibilities and a brief explanation of approach.
  • Mentorship/review leadership experience appropriate for a senior role that improves team output and consistency.
  • Bachelor's Degree in the Arts is a bonus, but not a requirement.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.