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지역: Vancouver, British Columbia, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada

  • 장소: Edmonton
  • 시/도:
  • 국가: Canada

  • 장소: Toronto (Glu Mobile)
  • 시/도:
  • 국가: Canada


역할 ID
206692
근로자 유형
Regular Employee
스튜디오/부서
Maxis
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.

As a Client Software Engineer on The Sims 4, your job will be to develop user-facing content for The Sims 4.

You will report into a studio Development Director.

Job Responsibilities:

  • You will improve the game’s memory consumption by increasing the efficiency of the existing solutions, introducing more efficient solutions and technologies, or taking advantage of platform-specific capabilities when possible.

  • You will maintain and enhance game performance measurement and profiling tools.

  • You will support the scalability of the game client memory to support the growing set of features and content for The Sims.

  • You will write technical design documents detailing software requirements.

Qualifications:

  • Bachelor/Master’s degree in Computer Science, Software Engineering or related field.

  • 7+ years experience in a hands-on development role.

  • Demonstrate technical abilities with projects implemented in C++.

  • Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).

  • Experience optimizing existing game code to be more performant.

Pluses:

  • Previous engineering experience overseeing a major system on a AAA title.

  • Demonstrate experience working in large data-driven games or applications.

  • Experience developing for large-scale live products.

  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.

  • Knowledge of UI technologies such as Scaleform, ActionScript 3, HTML, CSS, JavaScript, or familiarity with Flash.