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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
207527
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Senior Lighter - FC

About the Organization:  EA is one of the most iconic brands in entertainment with nearly 30 years of innovation, passion, and the connection of millions of global players to their favorite IPs. We are assembling a team with the purpose of constructing an innovative and immersive gaming experience. This is your opportunity to join our new team and to shape the future of interactive entertainment.

About our team:  We are starting a new team composed of EA/EA SPORTS experts and new talent from across industries. With some of the world's most valuable IPs and all of EA's resources, we have the capabilities to deliver amazing new experiences to a broader audience of players than ever before.

About the role: Lighters create atmosphere and enhance realism, tone, and depth in a scene. Using their craft, lighters balance visual elements, enabling the team to create convincing images and environments. 

Your Responsibilities:

As a Senior Lighter, you will use your technical skill as well as your aesthetic ability to create images that not only look good but are optimized for performance. You will ensure there is consistency in lighting, color balance, and mood between the various elements, shots and scenes in the game. Where appropriate, you will ensure the CG looks photorealistic. You will be expected to respect and follow an established design theme for a sequence or project. You will be able to refer to the relevant production designs and apply that visual style as faithfully as possible, taking care to maintain continuity throughout the scene and game.

Your Qualifications

  • At least 6+ years of AAA games production experience.

  • Possess solid artistic skills, including a thorough understanding of color theory, composition, light, and form.

  • Experience with a 3D CG package (e.g., Maya, Mental Ray),

  • Demonstrated understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's.

  • Lighters should also understand the characteristics of light and how it is simulated in a CG environment

  • Able to work from reference materials, identifying and translating key lighting details into applicable information

  • Should be able to light-moderate to complex interior and exterior scenes.

  • Experience with film, photography or theater lighting is a plus.