콘텐츠로 건너뛰기

일반 정보

지역: Vancouver, British Columbia, Canada 
  • 장소: Austin
  • 시/도: Texas
  • 국가: United States of America

  • 장소: Kirkland
  • 시/도: Washington
  • 국가: United States of America

  • 장소: Redwood City
  • 시/도: California
  • 국가: United States of America


역할 ID
212464
근로자 유형
Regular Employee
스튜디오/부서
Maxis
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Welcome to The Sims, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

As a Senior Lighting Artist you will own and elevate real-time lighting quality across characters, environments, and gameplay, partnering closely with Art Direction to achieve the game's visual targets. You will collaborate with engineering, technical art, and content teams to refine workflows and improve lighting systems within a proprietary engine.

This role will report to the Development Director. 

Location: Vancouver, Austin, Kirkland or Redwood City; hybrid three days a week in studio. 

Responsibilities

  • Improve the quality and visual standards for lighting to achieve Art Direction's visual targets across characters, environments, and gameplay modes.

  • Create high-quality, real-time lighting solutions using physically based rendering within a proprietary engine.

  • Collaborate with Technical Art, Art Direction, Rendering Engineers, Modelling teams, VFX, and other discipline leads to develop and refine a cohesive lighting vision.

  • Prototype and evaluate lighting environments in partnership with engineering and technical partners, iterating on new features, workflows, and lighting systems.

  • Use internal debug tools and custom viewers to analyse lighting behaviour, identify rendering or material issues, and validate lighting correctness.

  • Establish and maintain physically based workflows, lighting best practices, and reference rigs.

  • Review work delivered by engineering partners and participate in interdisciplinary critiques with Art Direction.

  • Collaborate with Technical Art on technology requirements, advocating for process, tool, and aesthetic improvements that enhance visual quality.

  • Document and provide training on lighting aesthetics and tools.

Qualifications

  • 4+ years of production experience as a Lighting Artist on shipped titles, from pre-production through final delivery on a AAA title.

  • Strong understanding of PBR lighting theory, real-time rendering techniques, and physically based materials (including subsurface scattering).

  • Familiarity with baked and real-time lighting workflows for PC and console titles.

  • Experience with lighting optimization, profiling, and performance tuning to stay within technical budgets across multiple platforms.

  • Comfort working in proprietary engines, internal debug tools, and evolving pipelines.

  • Understanding of spatial composition and lighting techniques that drive mood, tone, and narrative within a scene (natural lighting, key/ fill, rim).

  • Demonstrated understanding of rendering principles for skin, hair, clothing, and environmental materials.

  • Experience collaborating with object, character, and environment modelers; VFX artists; Technical Artists; and rendering engineers to develop tools, pipelines, and new lighting solutions.

  • Proficiency with industry-standard art tools such as Maya, Substance Painter/Designer, ZBrush, and Photoshop.

  • Strong interdisciplinary and technical communication abilities.

  • A demonstrated sense of color theory, color grading, and correction.

  • Experience with shader authoring or tuning shading models.

Materials required for Application

  • A portfolio or reel demonstrating:

    • High-quality character, figurative, and environmental lighting

    • Examples showing lighting composition and mood in both natural and architectural scenes.




Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.