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일반 정보

지역: Singapore, Singapore 
역할 ID
214720
근로자 유형
Regular Employee
스튜디오/부서
Other
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Sr Product Manager, Creator tools

Location: Singapore (hybrid)

Employment type: Full-time

You will report to Vice President, Product & GTM


Job Description

At EA, we believe games are powerful because they bring together multiple ways people engage play, watch, create, and connect. And the biggest entertainment platforms aren't just places to consume content — they're places where communities build.


Creator-made content is already a part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe creative technologies will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on helping more players participate in creative expression by making creation easier, safer, and more rewarding.

We're looking for a Senior Product Manager, Creator Tools to lead the product strategy for the tools creators use to make, edit, manage, and publish content across the EA ecosystem. You will focus on reducing friction in the creation journey, improving creator quality and retention, and helping more people create with confidence across priority regions while remaining compatible with a shared core platform.

You will define product requirements.  You will also drive cross-functional execution for creator-facing workflows and systems.  These include onboarding, creation interfaces, templates, asset workflows, editing and iteration loops, publishing flows, collaboration features, and quality guardrails. You will work with engineering, design, data, trust and safety, and regional teams to build intuitive, scalable, and safe tools that help creators go from idea to published content faster.

Responsibilities

  • Oversee product strategy for Creator Tools, with care for our goals and regional market needs.

  • Define important metrics for creator success. These metrics include creator activation, time-to-first-create, time-to-first-publish, publish rate, creator retention, repeat creation, and content quality. Promote these metrics to ensure creator success.

  • Identify friction across the creator journey and prioritise product improvements that make creation easier, faster, safer, and more rewarding.

  • Lead product development for creator-facing workflows such as onboarding, creation UX, editing, asset upload and management, templates, draft and versioning systems, publishing flows, and collaboration features.

  • Partner with design and engineering to build intuitive, high-velocity creation experiences across relevant platforms and devices.

  • Work with regional team members to support localization and culturalization of creator experiences, including templates, guidance, tone, policy education, and UX patterns.

  • Partner with Trust & Safety and Policy teams to embed guardrails, permissions, age-appropriate design, moderation hooks, and abuse prevention into creation and publishing workflows.

  • Collaborate with discovery, social, and marketplace teams to ensure creator tools connect to downstream distribution, community engagement, monetization, and feedback loops.

  • Establish instrumentation for creator funnels and workflows; run experiments and use data to improve conversion, retention, tool adoption, and output quality.

  • Translate creator research, behavioural data, and market insights into clear product requirements and prioritisation decisions.

  • Support launch planning, rollout strategy, beta programmes, issue assessment, and ongoing product quality for creator tools across regions.

  • Influence teams through structured product thinking and across geographies and disciplines.

  • Engage directly with creators and partners to understand unmet needs and identify opportunities to promote collaboration, usability and satisfaction.

Requirements

  • 6–10 years of product management experience in consumer products, in creator tools, UGC platforms, games, social, media, or adjacent creative software environments.

  • Track record shipping product experiences that improved creation workflows, user activation, engagement, retention, or content output.

  • 5+ years of experience with creator-facing systems such as editors, publishing tools, templates, asset pipelines, workflow management, collaboration tools, or creative assist features.

  • Experience with user-centred design for complex workflows, balancing power, usability, learnability, and speed.

  • 5+ years of experience using data and experimentation to improve funnel performance, feature adoption, repeat usage, and creator outcomes.

  • Translate creator pain points into scalable product requirements and partner with Engineering and Design on execution details.

  • Familiarity with safety, moderation, privacy, child safety, and policy considerations relevant to creator products and publishing systems.

  • 5+ years of experience supporting products across multiple regions, to localization, culturalization, and regional platform expectations.

  • Excellent collaboration skills with Engineering, Design, Data, Trust & Safety, Legal, Operations, and regional teams.

  • Mandarin and English written and verbal communication skills with the ability to tailor messaging to technical, business, and external audiences.

  • Bachelor's degree in CS, Engineering, HCI, Design, Economics, Business, or related field; equivalent experience also welcomed.




Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.