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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
214269
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including EA SPORTS FC™, Madden NFL, NHL®, and UFC.

EA SPORTS FC represents the future of football entertainment, connecting millions of players around the world through innovative gameplay and online experiences. Join us as we continue building the world's largest interactive football platform.

As a Senior Online Software Engineer (Technical Lead), you will provide technical leadership for the Online engineering team supporting EA SPORTS FC.

You will act as the technical lead for a broader engineering organization of approximately 20 engineers while directly managing a smaller team of approximately five software engineers. You'll partner closely with the Technical Director and Lead Architect to execute the technical vision for our online systems, ensuring they remain performant, scalable, reliable, and maintainable.
This role is ideal for an experienced C++ engineer who enjoys solving challenging real-time systems problems, mentoring engineers, and leading technical execution without being the primary architect for the organization.
Working closely with Production, Design, QA, Platform, and central technology teams, you'll help deliver the online experiences that power one of the world's largest sports franchises.

Responsibilities
  • Provide technical leadership for the Online engineering organization, helping guide execution across a team of approximately 20 engineers while directly managing a team of approximately five.
  • Partner closely with the Technical Director and Lead Architect to execute the long-term technical vision for Online systems.
  • Lead development of large-scale real-time online systems including multiplayer networking, matchmaking, sessions, platform integration, and live services.
  • Mentor engineers through technical coaching, code reviews, design discussions, and day-to-day collaboration.
  • Review technical designs and help solve complex C++ engineering problems involving networking, multithreading, synchronization, performance, and distributed systems.
  • Drive engineering quality through strong coding practices, testing, maintainability, documentation, and technical reviews.
  • Collaborate with backend, cloud, platform, and infrastructure teams to integrate shared services into game systems.
  • Ensure Online systems meet high standards for performance, reliability, scalability, security, and player experience.
  • Identify technical risks early and work with cross-functional partners to develop practical solutions.
  • Support production, launch, and live operations, helping the team investigate and resolve complex technical issues.
  • Foster a collaborative engineering culture focused on technical excellence, accountability, continuous improvement, and player-first thinking.

Qualifications
Please note that you do not need to meet every qualification to be considered. If your experience closely matches most of the requirements, we encourage you to apply.
Required
  • Bachelor's degree in Computer Science, Software Engineering, or equivalent professional experience.
  • 10+ years of professional software engineering experience.
  • Extensive professional experience developing high-performance C++ applications.
  • Experience developing large-scale real-time software systems.
  • Experience building multiplayer, networking, online, or distributed systems.
  • Experience leading technical execution for engineering teams, including mentoring engineers, reviewing technical designs, and driving engineering best practices.
  • Previous experience managing or mentoring engineers, including direct management experience or demonstrated technical leadership.
  • Strong understanding of:
    • Modern C++
    • Multithreading and concurrency
    • Client/server architecture
    • Networking fundamentals
    • Performance optimization
    • Debugging complex systems
  • Experience collaborating with backend service teams and integrating cloud-based services into large software systems.
  • Excellent communication skills and the ability to collaborate across engineering, production, QA, design, and technical leadership.

Bonus:
  • Professional experience developing AAA video games 
  • Experience shipping and supporting multiplayer or live service products.
  • Experience working with modern game engines such as Frostbite, Unreal Engine, Unity, or proprietary engines.
  • Experience working with Microsoft, Sony, and Nintendo platforms.
  • Familiarity with backend services, cloud infrastructure, APIs, and live operations. 
  • Experience with dedicated servers, matchmaking systems, telemetry, and online platform services.
  • Experience using Perforce, Git, or similar version control systems.





Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.