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EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
After nearly 30 years of creating genre-defining, interactive football experiences with the world's largest football entertainment platform, EA SPORTS FIFA, we rebranded to EA SPORTS FC. This marks the future of football from EA SPORTS as we strive to take global football experiences to new heights on behalf of football fans everywhere.
With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!
The Role:
We at EA Sports have reached the next level of cohesion and craft by evolving into a modern Experience Design practice that brings UX and UI together, understanding that neither exists in a vacuum. The team is passionate and committed to developing an immersive player experience within FC. We are looking for a motivated, passionate Technical Interface Designer who bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting and is able to bridge the link between old and new technology. You will be part of the art team and work closely with artists, project managers, programmers and other technical designers.
This is an opportunity to do career-defining work and be a part of EA's most successful franchise – EA SPORTS FC.
Your Responsibilities
Recreation of screens and components from mockups provided by the design team
Work closely with production and directors to define and prioritize tasks, plan project schedules, allocate resources, and ensure that objectives and milestones are realistically achievable.
Develop and maintain strong creative and collaborative partnerships across disciplines to help further develop the game experience
Learn and drive art asset conversion from legacy to new format
Introduce and maintain best practices in code and art development
UI animations and effects creation using proprietary game engine
Apply proper art optimization techniques in art assets
Quickly identify and debug art and animation related issues
Motion demo design and creation for game front end and HUD and integration in game
Collaborate with engineering and art, explaining both the art team needs and the tech constraints
Document tools and workflows on the internal Wiki
Be a mentor and foster a culture of growth and education within the XD team while being a champion for Technical UI Designer within the organization.
Your Qualifications
5+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity
Technical skills, and ability to quickly learn new proprietary production tools and workflow
Good understanding of Object Oriented programming languages and scripts (e.g. Javascripts, C#)
Familiar with scripting languages like Python
Proficient with Adobe Photoshop, After Effects and other graphics and animation applications
Visual animation and programming experience like UE’s Blueprint
Experience with ECS
Other Preferred Skills/Qualifications
Understanding of user experience principles
Understanding of revision version control software. Knowledge of Perforce is ideal
Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)
At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so. If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above.
*Please include a portfolio link and password if applicable. Also, please be prepared to show recent accomplishments/processes/case studies/projects.