- 장소: Montreal
- 시/도:
- 국가: Canada
설명 및 참여 요건
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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Motive is looking for a Senior Weapon and Hard surface Modeler to help grow our team of amazing artists. Working closely with the Art Director, artists and partners across the team, you will create high-quality, highly realistic and iconic characters to help deliver outstanding experience to our players.
Responsibilities:
- You will sculpt high-resolution weapons
- Create clean game topology, UV’s and textures
- Work with Production to manage the weapon production's daily activities
- Work with other departments to ensure the weapon assets meet the game design needs
- Help with character design
- Work with the Art Director to enhance the high visual quality of the models
- Partner with engineers and tech artists to develop a weapon pipeline
- Mentor both our partner teams through feedback
- Communicate the visual design of the weapons through art specifications, style guides, and reference materia
- Help establish workflows and reference material for outsourcing
- Provide feedback to outsourcing partners
- Manage the weapon outsourcing pipeline and provide feedback to partners
- You will report to the Lead Artist
Qualifications:
- 7+ years of experience in a related field
- Previous character experience within a game production environment
- Experience with anatomy and fundamental art skills
- Maya or similar 3D modeling software
- Expert sculpting skills using ZBrush
- Experience with hard surface software is a plus (Fusion 360, Plasticity)
- Expert knowledge of PBR texture/material workflows
- Experience with Marvelous Designer and clothing creation is a plus
- Hard surface modeling
- Experience with Substance Painter or Mari
- Understanding of rigging and skinning
- Passion for collaboration with other artists, designers, and programmers