설명 및 참여 요건
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Frostbite is EA's proprietary game engine. Its versatile tools and the latest technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you'll be at the forefront of game engine development, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology with us and leave your mark on the next generation of games.
As a Software Developer II in the Animation team, you will report to the Development Director in Animation.
This role is Hybrid remote/in-office.
Responsibilities:
- You will help us deliver medium-sized animation features end-to-end — collaborating across teams to build scalable, well-tested Frostbite solutions.
- You will create high-performance, production-ready systems through modular, efficient code mindful of platform constraints.
- We will improve our team by contributing to design discussions, and improving the tools and workflows behind EA's games.
Qualifications:
- 4+ years of professional experience programming in C++ and C#.
- Foundation in 3D math, including linear algebra, geometry, quaternions, and kinematics, applied to animation or interactive simulations.
- Understanding of multithreading, performance optimization, and runtime architecture, with exposure to game development, WPF tooling, and console platforms.
- Demonstrated ownership of features, systems, or tools from concept through implementation and support.
- Bachelor's degree in Computer Science, Computer Engineering, or related field (or equivalent practical experience).