콘텐츠로 건너뛰기

일반 정보

지역: Vancouver, British Columbia, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
205102
근로자 유형
Regular Employee
스튜디오/부서
CTO - EA Digital Platform
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Software Engineer - Matchmaking Services

The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us.

The Challenge Ahead:

The Gameplay Services Team develops services and SDKs in collaboration with EA's game studios for matchmaking, stats and leaderboards, achievements, game replays, VOIP, and game networking. As a Software Engineer, you will build scalable, distributed server-side systems that provide functionality to our millions of customers and work on creative improvements to keep our systems at top-notch performance. You will report to the Senior Software Engineering Manager and support AAA game titles like FC, Madden, Battlefield and more. 

Responsibilities:

  • You will enhance and add scalable features to EA's existing online services for matchmaking.
  • You will design and implement major components in our large-scale distributed backend service.
  • You will communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games.
  • You will provide maintenance and support for all services.

Qualifications:

  • Bachelor's in computer science or related field, or equivalent required
  • 5+ years of experience in software development in C++
  • 5+ years of experience with client-server and peer-to-peer architectures, network security, basic network protocols (e.g. TCP/IP and UDP), object-oriented design.
  • Knowledge of memory management, multiple processor use, runtime optimization, concurrency and synchronization.
  • Experience designing APIs for SDKs and S2S
  • Solid computer science background including algorithm and data structure usage
  • Excellent debugging and optimization skills working in a clustered server environment
  • Experience with relational database
  • Experience with containers, orchestration, and service proxies
  • Familiarity with Linux, AWS, Kubernetes