설명 및 참여 요건
Software Engineer Intern (Systest Engineer)
We are EA
Electronic Arts is more than you’ve ever realized. We’re more than a company, or a headline, or even a clever catchphrase – we’re a vibrant community of artists, storytellers, technologists, and innovators working toward a shared vision: to inspire and unite through play.
While headquartered in Redwood City, EA's platform engineering, game development, and publishing operations take place in a network of locations, stretching from Shanghai to Stockholm, Melbourne to Vancouver, Redwood City to Hyderabad. No matter which of our locations you join, you’ll feel the energy and support of EA’s global brand, while immersing yourself in a culture that inspires you to thrive, take risks and dream big.
This is an especially great time for the video game industry, as we’re currently going through an exciting digital transformation. The global gaming audience has also never been bigger, with industry revenue projected to reach $295.6 billion by 2026.
Since its founding in 1982, EA has helped shape the way over 300 million registered players consume and enjoy interactive media. No other company can deliver EA’s portfolio of amazing games and services, across multiple platforms, to players around the world. It is an exciting era in games, and an exciting time to join the team at EA!
The Challenge Ahead
The EA Digital Platform (EADP) organization is responsible for driving critical technology decisions and investments for EA on a global basis, across all divisions and studio teams. Technology and engineering leadership at EA is critical to making the industry’s best games and services and the EADP team is leading the way to providing cross-platform infrastructure and services that will keep our consumers connected with our games anytime, anywhere with anyone.
Responsibilities:
- Build/Integrate tools to automate the process and improve the efficiency
- Create, maintain and improve Game call pattern simulation code in C++/Scala to support applications and features
- Perform stress and load testing. This includes coming up with a test design, game play driven scenarios and evaluating actual game logs to come up with an accurate representation of load to generate and setting up complex distributed test environment to run tests and generate load
- Execute tests and provide accurate analysis and reporting of test results
- Analyze and troubleshoot system and network issues relating to performance and test automation processes
- Troubleshooting to find root cause of issues identified during testing –isolate test issues vs system component issues.
- Collaboration with the peers to track and resolve issues
- Communication of test status and results to the team
- Adherence to EA’s policies, NDAs and security guidelines
- Prompt reporting, upfront communication of issues and agility in handling multiple tasks
Qualifications:
- Pursuing bachelor’s degree in computer science
- Knowledge in programming languages like C++/Scala/Python.
- Knowledge of cloud systems like AWS (preferable) / GCP/Azure
- Knowledgeable in the area of scalable platform architecture, end to end systems design and architecture
- Passion and creativity for problem solving
- Familiarity with visualization tools (like Grafana etc.,) and database technologies (MySql, Redis, etc.,)
- Able to work and problem solve independently, to organize workload and priorities, high-quality execution, technical innovation/adaptation, and initiative