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일반 정보

지역: Offsite - Southern California, California, United States of America 
  • 장소: Los Angeles - Del Rey
  • 시/도:
  • 국가: United States of America

  • 장소: Orlando
  • 시/도:
  • 국가: United States of America

  • 장소: Vancouver
  • 시/도:
  • 국가: Canada

  • 장소: Offsite - Canada ON
  • 시/도:
  • 국가: Canada


역할 ID
211679
근로자 유형
Regular Employee
스튜디오/부서
Competitive Gaming
유연근무제
Remote

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.


The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. 


We’re a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. 


Summary


We’re looking for a full-stack software engineer working on-site, hybrid, or remotely based in North America to join the EA Esports team who can work across our portfolio of esports technology, including backend services, broadcast tools, statistics databases, and player-facing competition experiences.


As a software engineer on the League Operations team, you will inherit ownership of our existing esports technology stack. You will design, implement, and maintain awesome new products that boost internal efficiency, drive fan engagement, and improve the player experience. 


In this role, you’ll collaborate with many different teams within EA and report to the Lead Software Developer, League Operations, EA Esports.


Together, we will inspire the world to play competitively and make stars of our players and teams.

 

Responsibilities


  • Work as part of the League Operations team to support the delivery of exceptional online and in-person esports competitions and broadcasts

  • Contribute to the planning, design, implementation, and testing of our internal tournament management tools, APIs, stats databases, competition websites, and other player-facing esports features

  • Partner with EA’s broadcast teams and external partners to serve programmatic competition data (stats, rosters, schedules, event metadata), enabling them to create extraordinary live broadcasts and in-arena experiences for players and fans

  • Partner closely with EA’s broadcast teams and external partners that drives world‑class shows and products

  • You will help identify, negotiate with, and ultimately integrate technology solutions from external vendors that improve player and fan experiences around our global esports programs 

  • Uphold engineering excellence: code reviews, automated testing, CI/CD, observability, documentation, and incident response with a rotational on‑call during live events

  • Foster strong relationships with other engineering teams within EA to leverage existing products and technology to achieve our goals

  • You will spend roughly 70% of your time hands-on programming, building and maintaining efficient, reusable, and reliable code


Requirements


  • 3+ years of professional software engineering experience

  • Proficiency in modern programming languages within our stack, including Go, TypeScript, SQL, JavaScript, VueJS / NuxtJS, and NodeJS

  • Strong understanding of API design (REST) and real-time communication protocols (WebSockets, OSC)

  • Experience operating production services at scale (Docker, autoscaling, CI/CD, logging, monitoring, and alerting)

  • Strong SQL schema design and query optimization fundamentals

  • Familiarity with GitHub and project tracking tools (e.g., Jira, Confluence) and the ability to produce clear technical documentation

  • Comfort managing multiple priorities in a fast‑paced, live‑event environment; willingness to support a rotational on‑call and work some evenings/weekends during event periods; ability to travel internationally for esports events several times per year (approx. 5–10%)

  • You enjoy being a subject matter expert and one of the 'go-to' people for all things esports technology, statistics, and other competition data


Bonus


  • Experience working with cloud architecture across platforms such as Amazon Web Services, Microsoft Azure, or Google Cloud Platform

  • Knowledge of worldwide esports industry trends, programs, and best practices

  • Previous experience playing games in a competitive environment

  • Passion for gaming, esports, and/or traditional sport

  • Experience developing tools or applications that leverage modern game APIs

  • Prior collaboration with broadcast and live event production teams in esports or sports

  • Understanding of both cloud-based and local networking principles

  • Experience using Protobuf for data serialization

  • Exposure to Discord app development and webhooks





Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.