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일반 정보

지역: Stockholm, Stockholm County, Sweden 
역할 ID
211331
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - DICE Stockholm
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Sound Designer 

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

The DICE Audio department is looking for a sound designer to join the Battlefield audio team in our mission to create amazing sounding games and player experiences. You are driven, curious, creative and have a passion for sound design. You are a problem solver and have a strong willingness to learn more about audio as a craft and push the boundaries of what is possible in game audio to create the best audible experience for our players.

Above all you are an excellent listener and thrive in a collaborative creative environment. You are passionate about teamwork and collaboration both within the audio department but also cross teams, disciplines and studios.

As a member of the DICE Audio department you will design sounds for our games and learn our tools and workflows. You will be working in an established and experienced audio team where you will find opportunities for creative growth and mentoring from more senior team members.


Responsibilities:

  • Produce content aligned with existing designs and audio direction, ensuring each piece contributes to a cohesive and high-quality soundscape by creating assets and implementations that meet both creative and technical goals.

  • Collaborate under the guidance of a Lead to develop sounds for environments, game modes, destruction, and animations.

  • Implement your work into the game using the Frostbite engine.

  • Deliver high-quality audio within a given budget and timeline.

  • Be structured; estimate your work, update plans, submit good data into the branch.

  • Refine content and its underlying logic through playtesting and feedback sessions to ensure it meets quality standards and serves its intended purpose.

  • Ask for and act on feedback concerning your work. Also provide feedback within the sound team, with a focus on audio execution.

  • Be an active mixer for your assets and provide feedback on the title's overall mix.

Qualifications:

  • Experience in designing sounds for interactive or linear media.

  • Strong understanding of how sound functions in real life, with an ability to balance realism and gameplay readability.

  • Developed artistic skills, with a talent for interpreting references and following direction.

  • Proficiency with modern studio hardware, editing and design techniques, and software like Reaper, ProTools, Sound Forge, Waves, iZotope RX, and FabFilter.

  • Eagerness to enhance game audio production, implementation, and engineering skills.

  • Exceptional critical listening abilities.

  • Familiarity with audio middleware such as Unreal, FMOD, Unity, and WWISE is beneficial but not essential.

  • Excellent communication skills.

  • A team player who thrives in a collaborative creative environment.

  • Passionate about teamwork and collaboration.

  • Experience as a sound designer in AA-AAA game development is beneficial.

  • Avid gamer with an interest in creating complex and realistic soundscapes.

As part of your application, please provide:

  • An up-to-date resume and cover letter

  • A show-reel demonstrating your skills

  • As part of the application process we ask you to perform a work assignment.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.