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일반 정보

지역: Hyderabad, Telangana, India 
역할 ID
212173
근로자 유형
Regular Employee
스튜디오/부서
EA Mobile - Slingshot Games (India)
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

About EA

We’re EA - the world’s largest video game publisher. You’re probably familiar with many of our titles - Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name a few. What you might not know is how deeply we are committed to creating games for every platform - from social to mobile to console - providing players access anytime, anywhere.

For you, that means more opportunities to unleash your creativity, be inspired by passionate teams, and build a meaningful career in any direction you choose.

As EA’s first label dedicated to purely digital games, EA Mobile delivers seamless, high-quality entertainment across mobile, social, and online platforms. With more than one billion players worldwide, we create accessible, engaging experiences for all types of gamers.

The Hyderabad studio is one of EA Mobile’s largest development centers, with 700+ mobile gaming experts across design, engineering, testing, production, and live services. Our Game Development team is focused on building and running live services for some of EA’s top mobile titles.

Our vision is to be EA Mobile’s center of excellence for Live Services and expand EA’s footprint in the casual gaming market.

Our Core Values

  • Tenacity – Hunger to prove yourself and push boundaries
  • Ownership – Commitment to delivering results
  • Passion – Deep love for the craft of making games
  • Collaboration – Belief that great things are built together
  • Alchemy – Bringing creativity and magic to everything you do

Role Overview

We’re looking for a Senior UX Designer to shape intuitive, high-quality player experiences and help guide the UX discipline within the team. In this role, you’ll drive UX direction for major features, elevate design standards, collaborate across disciplines, and mentor other designers to strengthen the overall craft and process.

What You’ll Do

  • Translate product goals and UX best practices into clear design direction for features.
  • Lead exploration, prototyping, and iteration to solve complex UX problems end-to-end.
  • Present and contextualize designs to multidisciplinary teams, guiding discussions toward alignment and shared goals.
  • Develop deep product and player expertise - especially elder-game motivations and lifecycle need.
  • Partner closely with art, engineering, PM, production, and design leads to align on goals, scope, and priorities.
  • Shape feature foundations through user flows, architecture, interaction patterns, and early design artifacts.
  • Own and evolve the game’s design system, drive consistency and best practices across the product.
  • Validate designs through prototypes, usability tests, and structured UX review processes.
  • Plan and sequence UX tasks across sprints, prioritizing work to reduce risk and improve efficiency.
  • Deliver high-quality layouts, IA, and visual standards that set the bar for UX/UI craft.
  • Ensure implementation quality through audits, reviews, and collaboration with development partners.
  • Provide feedback, mentor junior and mid-level UX designers, and contribute to building a healthy, high-performing design team.
  • Influence design rituals, processes, and workflows, helping refine how UX collaborates across the studio.

What You Bring

  • 7+ years of UX experience, ideally within games or interactive products.
  • Experience working on mobile F2P games from concept through live service.
  • Strong portfolio demonstrating systems thinking, flows, prototypes, UI craft, and polished final execution.
  • Deep expertise in interaction design, information architecture, usability, and visual fundamentals.
  • Strong communication and facilitation skills with the ability to guide discussions and build consensus.
  • Experience mentoring designers and contributing to craft growth within a team.
  • Proficiency with Figma, Miro, and modern UX workflows.
  • A player-first mindset with strong understanding of motivation models and live-service UX behavior.

 



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.