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지역: Victoria, British Columbia, Canada 
  • 장소: Victoria
  • 시/도:
  • 국가: Canada

  • 장소: Austin
  • 시/도:
  • 국가: United States of America

  • 장소: Orlando
  • 시/도:
  • 국가: United States of America

  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
200606
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Sr. Technical Artist


Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online
services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together experienced people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and
leading that allow our employees to do the most impactful and rewarding work of their careers.

The Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers and designers responsible for data design and art production workflows.

Role Overview:
Technical Artists are the bridge between art and programming departments, and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Senior Technical Artist, you will be an individual contributor on a central tech art team supporting the technical delivery of tools and art on EA SPORTS titles across a distributed production environment.

NOTE: Portfolio Recommended (details below)

Role Responsibilities:
● Work alongside peers on Tech Art team and with Tech Art Director to support game and studio vision, reach consensus, provide/receive feedback, innovate, and cultivate ideas with the goal of creating performant assets of high visual quality and technologies that move EA into the future.

● Collaborate and communicate with content creators using a service-minded attitude, seeking to understand issues and/or requirements and offer support (via time, training, documentation, or other forms) as necessary.

● Assess, design, implement, and maintain art creation pipelines/workflows that meet (or anticipate)
artist needs and effectively drive productivity for content creators across sports titles.

● Exhibit a commitment to continuously learning and familiarizing oneself with various technologies,
technical concepts, ideas, and problems.

● Provide mentorship and support for the junior technical artists on the team.

● Approach tasks in a timely, organized, and meticulous manner, self-prioritizing as required and communicating status and results to stakeholders as appropriate.

Role Requirements:
● 6+ years of experience in a game production environment (AAA project experience preferred).

● Experience working in game engines (Unity, Unreal Engine).

● Knowledge of 2D and 3D art packages (Maya and Photoshop desired, Substance and Houdini a plus) and experience in scripting and programming (Python and C# desired).

● Advanced understanding of (and technical proficiency in) fundamental 3D concepts such as modeling, texturing, rendering, PBR shading, lighting, rigging, skinning and deformation, and dynamics (i.e. cloth and hair). Crowds and image manipulation techniques are a plus.

● Experience with shader development (HLSL/Renderman or visual language such as Maya Hypershade graphs).

● Comfort working at scale as it relates to game engine workflows, asset requirements, runtime performance budgets and profiling, build systems, asset conditioning/export pipelines, and revision control systems.
 
Portfolio Recommended:
It is required that you submit a portfolio/presentation of your work with your application. You may do so by providing a link to an online portfolio or attaching documents to your resume. Include detailed breakdowns of your work and be clear about which elements you personally created.

Please include as many examples of the following as you can:
● Tools and pipeline work. Provide script and code samples. For example: exhibit how you took a problem, went about solving it, and show the result as part of a video capture or a series of
screenshots. Include any relevant code.

● Examples of 3D graphics in areas such as modeling, animation, lighting, visual effects, and shading.

● Any art (traditional or digital media) that you have personally created.

Due to the volume of applications we receive for our job postings, we are unable to respond personally to
phone or email inquiries regarding the status of an application. Only candidates being considered for an
interview will be contacted.