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일반 정보

지역: Stockholm, Stockholm County, Sweden 
역할 ID
212960
근로자 유형
Temporary - with Benefits (EU & Malaysia)
스튜디오/부서
EA Studios - DICE Stockholm
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

 

LET’S PUSH THINGS FORWARD

 

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

 

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

 

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

 

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

 

 

Role Overview

 

The DICE Audio department is looking for a technical sound designer to join the Battlefield audio team in our mission to create amazing sounding games and player experiences. You are driven, curious, creative and have a passion for technical sound design and sound design. You are a problem solver and have a strong willingness to learn more about audio as a craft and push the boundaries of what is possible in game audio to create the best audible experience for our players.

Above all you are an excellent listener and thrive in a collaborative creative environment. You are passionate about teamwork and collaboration both within the audio department but also cross teams, disciplines and studios.
 
 As a Technical Sound Designer at DICE you will focus on the technical aspect of game audio; planning and creating a technical foundation for our projects, whilst maintaining existing systems. The role can be very broad and can be very complex, touching multiple audio aspects on a single title or across all projects. You will be working in an established and experienced audio team where you will find opportunities for creative growth and mentoring from more senior team members.

 

Responsibilities

  • Create and implement sound assets that live up to our creative and technical goals, and iterate on these.
  • Create, maintain, and share information about processes, best-practices and performance within the wider audio team.
  • Work closely with fellow sound designers to identify pain points and opportunities in our workflows and pipelines.
  • Identify and remove risk (areas) from the projects.
  • Test systems and assets in the game, concerning functionality, performance, optimization, consistency and readability.
  • Explore and implement procedural solutions and workflows which benefit the audio team and minimize time spent on non-productive or repetitive tasks.

 

Qualifications

  • Someone with 2+ years of experience working with game audio implementation or related.
  • Has proficiency in at least one of the current generation of industry-standard audio tools and workflows, such as UE5, Metasounds, Wwise, FMOD, Unity, Frostbite etc.
  • Understands logic-based systems and has a working knowledge of node based visual scripting tools, such as Unreal Blueprints, Pure Data, Max, Frostbite, Reaktor, modular synthesis etc.
  • Someone experienced with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW: Reaper is preferred.
  • A person with Python (or other) scripting language(s) experience; proficiency is a plus. Coding experience with C, C++, C#, Lua. 
  • Has proven artistic qualities and is excellent at interpreting reference and following direction.
  • Has an ability to communicate clearly.
  • Has strong debugging skills and an ability to work with, and enhance, legacy systems. 
  • Has a solid appreciation and understanding of how sound works in real-life. A sense for realism and believability, whilst being able to favor readability to support gameplay.
  • Has a broad understanding of technical workflows and integrating audio into the game environment using the tools at hand, creating with quality and efficiency whilst being mindful of performance constraints.
  • Has the ability to design and implement audio workflows with focus on efficiency, usability, consistency and sustainability. 
  • Someone who is eager to learn and contribute to a collaborative, transparent and learning culture within the team and who takes an active interest in improving the audio in our games and as a craft pushing the boundaries of sound in our games. 

 

As part of your application, please provide:

  • An up-to-date resume and cover letter
  • A show-reel demonstrating your skills
  • As part of the application process we might ask you to perform a work assignment.

 



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.