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일반 정보

지역: Shanghai, Shanghai, China 
역할 ID
213780
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - EA Create
유연근무제
On Site

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

 

Role Overview

We are looking for a VFX Artist to join our team in Shanghai and help bring The Sims to life.

You will work within proprietary tools and systems, including visual scripting workflows, to create stylized, whimsical, and readable real-time visual effects that support gameplay, character expression, player feedback, and the overall tone of The Sims. You will collaborate with VFX, Art Direction, Design, Animation, Engineering, Technical Art, Production, and overseas studio partners to deliver high-quality effects within real-time engine memory, platform, and performance constraints.

This is a mid-level role suited for someone with strong hands-on VFX production experience who can independently deliver assigned work, communicate clearly across disciplines, and contribute to the project’s visual language and production quality.

 

Responsibilities

  • Create stylized interpretations of real-world visual effects that fit The Sims’ tone, visual language, gameplay needs, and performance targets.
  • Produce real-time VFX for a wide range of content, including character interactions, social and emotional feedback, life simulation behaviors, environmental ambience, UI/UX, build/buy features, object interactions, and DLC / Live Service content.
  • Work within proprietary tools and systems to create, implement, test, debug, and polish in-game VFX.
  • Use particles, animated textures, meshes, materials, lights, shaders, and visual scripting workflows to build high-quality real-time effects.
  • Collaborate with the VFX team, Art Direction, Design, Animation, Engineering, Technical Art, Production, Audio, and other cross-discipline partners to achieve the project’s aesthetic and gameplay goals.
  • Contribute to the design and technical implementation of VFX from early exploration through integration, testing, bug fixing, and final polish.
  • Create effects within real-time engine memory and performance constraints, with consideration for multi-platform development.
  • Help maintain a consistent visual language across an ecosystem of effects.
  • Communicate task status, dependencies, and risks clearly with project stakeholders.
  • Maintain clean asset organization, naming conventions, documentation, and workflow practices.
  • As you grow within the project, support knowledge sharing, documentation, or onboarding for new VFX artists when needed.

 

Qualifications:

  • 5+ years of professional experience as a VFX Artist in the game industry.
  • Experience contributing to game production using real-time VFX workflows; shipped title or Live Service experience is preferred.
  • Experience creating real-time visual effects using particles, static and animated textures, lights, materials, meshes, shaders, and related workflows.
  • Experience working in game engines or proprietary tools; experience with visual scripting environments is preferred.
  • Strong working knowledge of Maya, Photoshop, After Effects, and shader graph or material node workflows.
  • Understanding of stylized VFX, timing, color, composition, shape language, visual hierarchy, and gameplay readability.
  • Ability to create effects that support player feedback, character expression, emotional tone, and interaction clarity.
  • Working knowledge of real-time performance considerations such as memory, overdraw, material complexity, texture usage, particle count, and platform constraints.
  • Good communication skills and ability to collaborate with multidisciplinary teams such as Design, Production, Engineering, Art, Modeling, Animation, Technical Art, Audio, and overseas studio partners.
  • Good English communication skills for meetings, written updates, documentation, and feedback discussions.
  • A mindset focused on quality, collaboration, learning, accountability, and continuous improvement.

 

Bonus Qualifications:

  • Familiarity with The Sims franchise, life simulation games, casual games, stylized games, or character-driven gameplay.
  • Experience with physics-based animation, impact interactions, destruction, water, environmental effects, UI VFX, or interaction feedback.
  • Experience with Houdini, Maya Bifrost, FumeFX, EmberGen, or other simulation/procedural VFX tools.
  • Experience with Unreal Niagara / Blueprints, Unity VFX Graph, Unity or Unreal shader graph, or comparable proprietary visual scripting systems.
  • Experience with GPU profiling or performance analysis tools.
  • Experience with scripting or programming languages such as Python, MEL, C#, or C++.
  • Experience working with distributed, multilingual, or cross-time-zone teams.
  • Experience creating VFX breakdowns, technical documentation, style guides, or workflow documentation.
  • Experience mentoring or supporting other artists is a plus, but not required.

 



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.