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일반 정보

지역: Montreal, Quebec, Canada 
역할 ID
211576
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Motive Montreal
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games. 

We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Join us on this extraordinary journey.

The Motive Battlefield team is looking for a Voice Over Designer. As a Voice Over (VO) Designer, you will play an important role in contributing to our game’s overall sound quality, aesthetics and vision. You will work within our sound team to design and integrate systemic and scripted dialog assets for soldiers and commanders (HQ) in a variety of game modes, gameplay scenarios, and cutscenes.

The ideal candidate will have a passion for video games, a drive to create world-class audio and an ability to bring the best out of their team members and peers.


What you'll do:

  • Reporting to the VO Audio Director, you’ll create designs for VO behaviors, implement those behaviors in collaboration with other members of the team, and implement the final dialog files as they become available

  • Use a DAW to edit, name, process and organize voice over sound files

  • Work with an Audio Lead and be responsible for defining VO playback behaviors within an appointed area of the game

  • Implement these voices in our proprietary engine via visual scripting

  • Contribute to VO-adjacent topics like walla and radio chatter

  • Participate in voice over recording and performance capture sessions

  • Test and Quality Control of in-game audio assets

  • Organize and update script documents, design documents, and voice over .wav files

  • Ask for and act on feedback concerning your work. Also provide and act on feedback within the sound team, with a focus on audio execution

  • Be structured; estimate your work, update plans, submit good data into the branch

  • Provide and be responsive to feedback within the sound team

Must Have:

  • Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an incredibly engaging sonic experience for our players

You Will Have:

  • BA, Technical School Degree, or equivalent work experience in Sound Recording Arts. 

  • Prior work experience on a AA or AAA game development team

  • 3+ years of experience with scripted and systemic voice over

  • Knowledge of \ experience with Performance Capture voice over workflow

  • 3+ years of experience or Knowledge of common voice over microphones, microphone placement, and recording studio setups

  • Basic knowledge of audio theory and audio editing practices; includes knowledge of waveform editing, equalization, compression, mixing, plug-ins

  • Proficiency with audio software / DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic

  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, Soundtoys, etc

  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors

  • You must be committed to growing within your craft, and improving your skills as a VO Designer



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.