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지역: Madrid, Spain 
  • 장소: Madrid
  • 시/도:
  • 국가: Spain


역할 ID
204044
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Contract: Permanent.

Location: Madrid - relocation support is provided.

Work Model: Hybrid.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

The Online Software Engineer will help build networked game experiences for EA Sports titles. We are looking for engineers who enjoy prototyping, planning, implementing, and maintaining amazing new features and technology for an existing and beloved game. You will report to the Software Engineering manager and work with your team's Development Director, Technical Lead & team to estimate projects. You will be focused on delivering excellent game experiences through efficient code.

Your Responsibilities:

  • Use EA's Digital Platform technologies to implement server features and components.
  • Create client code to support features and improve multiplayer experiences.
  • Improve client and server online systems to improve latency, reliability, scalability, performance, and memory.
  • Design and improve on architecture and infrastructure improvements for live systems and workflows.
  • Work with partner teams to stand up and maintain online infrastructure and services for the title.

Your Qualifications

  • We are open to considering both junior and experienced talent for this role.
  • Experience in software development with a C++ focus. Experience in games is NOT required.
  • Experience with networked applications or features (client/server or peer-to-peer).
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Experience with database technologies (e.g. MySQL, SQL, Redis).
  • Knowledge of networking protocols (e.g. TCP/IP, UDP).
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

++ Success Critera for Software Engineer - Live

  • Able to learn and master some areas of the game with time, to improve stability such as - crashes, dsyncs, disconnects etc.

Good to have:

  • Experience working with Microsoft, Sony, or Nintendo game consoles, not mandatory.
  • Experience with real-time networking peer-to-peer deterministic games.
  • Experience with network optimization and improving service reliability.
  • Experience with log analysis and tools such as Splunk.
  • Experience with Linux
  • Experience with Visual Studio and knowledge of debugging tools.