콘텐츠로 건너뛰기

일반 정보

지역: Stockholm, Stockholm County, Sweden 
  • 장소: Stockholm
  • 시/도:
  • 국가: Sweden


역할 ID
206472
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - DICE Stockholm
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our games engine and we prioritize having direct artist to artist communication.

Reporting to the External Development Director for Art, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.

 

Role and Responsibilities:

  • Manage external teams in a co-development structure by teaching and supporting, developing long-term partnerships.

  • Drive external production of 2D art through collaboration with stakeholders and turning the art direction into briefs usable by your external teams while delegating tasks to them from a backlog you manage and reviewing their work through written feedback and direct conversation, helping them reach quality.

  • Evolve workflows and processes for external development of 2D art while maintaining documentation about best practices, mentoring more junior artists.

Qualifications:

  • 5+ years of experience from several game titles, preferably working in some capacity with external partners.

  • Knowledge in modern 2D art workflows, including tools like Photoshop and Illustrator but also capturing/manipulating art using in-game tools and creating iconography and offline renders with 3D software.

  • A history of supporting others, nurturing talent instead of solving the issue for them.

  • Experience in managing a backlog, working with estimates and delegating tasks to others.