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일반 정보

지역: Vancouver, British Columbia, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada

  • 장소: Toronto (Glu Mobile)
  • 시/도:
  • 국가: Canada


역할 ID
206484
근로자 유형
Temporary Employee
스튜디오/부서
Maxis
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. 

Maxis is looking for a Feature Producer to be the Lead Producer on the Creator Kits line of DLC releases for The Sims 4 on an 18 month contract. Creator Kits are small collections of clothing or objects, where the assets are authored by members of The Sims community and then polished and packaged for release by Maxis. You will report to a Production Director on The Sims 4. In office, hybrid, or fully remote are all acceptable work models for this role.

Location (Hybrid): Vancouver, Toronto.

Responsibilities:

  • Oversee all phases of development of Creator Kits to ensure they meet quality standards and milestones
  • Provide guidance and documentation on process and asset development to creators
  • Assist the community team with answering creator’s questions
  • Collaborate with 3d artists and designers on ingestion of creator assets
  • Coordinate and refine marketing assets
  • Align with development directors to hit milestones 
  • Contribute to strategic decisions regarding user generated content
  • Schedule, run, and document meetings
  • Prioritize and resolve emergent issues
  • Review and demo in-development software
  • Manage bug database to assign priority and assess risk
  • Complete all production tasks necessary to ship DLC

Qualifications:

  • 3+ years working as a producer within the gaming industry
  • You have professional experience on a published game for PC, console, or mobile
  • You have gone through more than one full development cycle for a base game or DLC
  • You are capable with tools for bug tracking, documentation, version control, and software development
  • Knowledge of The Sims, or modding / custom content of games is a bonus!