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일반 정보

지역: Orlando, Florida, United States of America 
  • 장소: Orlando
  • 시/도:
  • 국가: United States of America

  • 장소: Madrid
  • 시/도:
  • 국가: Spain


역할 ID
206488
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award winning interactive technology, fan programs, and cross-platform digital experiences, EA SPORTS creates connected experiences that ignite the emotion of sport through industry leading sports video games, including Madden NFL football, FC soccer, NHL & hockey, and EA SPORTS UFC.


Madden NFL is developed at EA's Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. Now, they're also excited to be bringing back the glory of college football for millions of college sports fans with EA SPORTS College Football. And with this highly anticipated title under development, EA SPORTS is looking for a diverse range of talent, who are passionate about what they do, to help bring the game to life. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.


As a Systems Software Engineer you will help push our primary systems and shared engine into the future. Our systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players and workflow enhancements to our development team. There will be ample opportunity to collaborate extensively with other groups throughout the American Football projects. We are looking for passionate engineers who enjoy prototyping and planning, collaborating with other engineers, and leveraging existing technologies across EA to streamline our workflows, and capabilities that allow us to work smarter and more efficiently to bring substantial improvements to our game


This role will be hybrid/onsite in Orlando, FL.


Your Responsibilities

  • You will work with design and other engineers to provide feedback and then create clear and estimable technical designs.
  • You provide tested and high-quality technical implementations that meet requirements.
  • You have awareness of how technical implementation impacts performance and memory budgets.
  • Understand the impact your changes can have to a multi-disciplinary development team.
  • You look for ways to increase team efficiency through tooling or workflow enhancements.
  • You contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
  • You can work within ambiguity and investigate issues with little to no direction.


Your Qualifications

  • Experience working in large codebases.
  • Experience in embedded systems.
  • Experience working within Game Engines e.g.(Unreal, Frostbite, Unity) is preferred.
  • Experience with Multi-threaded systems.
  • Passion for the development craft and shows interest in systems level work.
  • Understanding of C++ language, best practices, and architectural considerations.
  • Communicate well with non-technical partners across the Development team.
  • Experience with parallel programming considerations, resource management, and hardware architecture.
  • 6+ years of programming experience with 4+ years of experience with C++.