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일반 정보

지역: Orlando, Florida, United States of America 
  • 장소: Orlando
  • 시/도:
  • 국가: United States of America


역할 ID
206491
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

We’re looking for you to help shape the technical foundation for an exciting American Football project, as well as to provide leadership and oversight to a talented and growing team of game developers.

*This position will require a hybrid onsite presence*

Reporting to the Franchise Technical Director, you will:

  • Work with studio leadership to define and execute strategic goals and milestones, establish best practices, and promote the core development values of the engineering team.
  • Work with production staff, directors, and other leads to establish engineering tasks and manage schedule requirements.
  • Provide technical mentorship and guidance for engineers.
  • Guide and grow engineering team-leads into successful people managers.
  • Review completed engineering tasks in collaboration with the Studio Director, the production staff, and other leads.
  • Collaborate to ensure that technology interests and policies are represented and maintained through the course of development, and that future technology is being developed on schedule.
  • Perform research to acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the project.
  • Maintain familiarity with Tiburon and EA's current game designs and with new technologies across the game industry in multiple genres.

You have:

  • 15+ years of gameplay software engineering experience.  
  • Shipped multiplayer AAA titles on multiple generations of hardware platforms. 
  • Experience working on large-scale live services titles. 
  • 10+ years of leadership & people management experience.  
  • Experience with large code base, gameplay mechanics, networking, and optimization. 
  • Advanced C/C++ skills.
  • Bachelor’s degree in Computer Science or equivalent professional experience.

Bonus

  • Experience developing an MMO.