- 장소: Birmingham
- 시/도:
- 국가: United Kingdom
설명 및 참여 요건
Our award-winning Codemasters studio is looking for a UI Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognise your contributions. You will help to re-invent and shape Codemasters’ most ambitious F1 racing title ever, from its inception to a genre-defining experience. Our mission is to be the world’s number one racing games developer – so if you share our ambition, please join us for the road ahead.
Our UI Engineers help bring the game’s rich 2D and 3D UI screens to life and are responsible for all technical aspects of UI features, including frontend screens, in-game HUD elements, user interactions and overall user experience. The focus is on delivering the vision of the UI art and design teams to build remarkable games that are a joy to interact with.
Responsibilities:
Reporting to a Lead engineer you will:
Take an active part in developing technical designs and implementations for large UI features.
Implement high-quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in UI areas, collaborating with other feature teams.
Work with your lead, the design, UI art and production teams to evaluate the technical feasibility of features, contribute to and evaluate technical documentation and help define and manage scope.
Test and refine features and help automate feature testing.
Work with and support engineers in other disciplines with the features you work on.
Work with the production team on project scoping and task estimation.
Help to identify technical debt in multiple areas of the code.
Qualifications and Skills:
Expert C++ knowledge (4+ years).
Knowledge of general UI related programming.
Data-driven and object-oriented design.
Shipped a full-lifecycle title in a UI related role.
UI design patterns (MVVM in particular).
Use of debugging and profiling tools.
Finite state machines.
3D Maths and geometry.
Cross platform and console development experience.