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지역: Bucharest, Romania 
역할 ID
207301
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, EA SPORTS FC, we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere. 

 

With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS! 

 

The Role: The Software Engineer for Career Mode works on the most played offline mode.

As part of this team, you will help develop the tech, tools, and frameworks that form the foundation of the Career and Tournament modes, along with working on new features every year. 

 

You will report to the Development Director and work with your Technical Lead to estimate, build, and improve projects. Together with a talented team of +20 engineers, you will work on the technology, tools, and pipelines that form the foundation of our game features, C++ based backend functionality, UI framework and components, content and localization pipelines, content creation tools, and more. You will also develop the game features that are common across teams, including features such as player customization, team management, settings and accessibility

 

Responsibilities:

  • Implementation of new features or new additions to existing features within Career Manager, Career Player and all types of Tournament modes
  • Troubleshoot and fix any issues that may arise
  • You will manage your piece of feature/ sub-feature. This often means you will be in charge of implementing the BE logic, game flows, and UI screen, plus any UI custom components that are required.
  • You contribute to gathering requirements and writing technical functional design specifications. Propose tech solutions for low to medium-complexity features and discuss them with the team lead.
  • You will monitor performance and Career Mode stability impact from your changes and address any issues that may arise. You will investigate complex and hard to debug issues and provide tech solutions for addressing them.
  • You will report your progress to the Career Mode’s lead and team manager.
  • You will be part of a dynamic team focused on bringing high-quality features, tools and frameworks that form the foundation of the Career and Tournament modes along with developing new features every year.

 

Qualifications:

  • Object-oriented programming experience of OO design principles
  • 3+ years’ experience in C++ software development
  • Experience to quickly understand high-complexity existing and unfamiliar code and modify it.
  • Experience to adapt to existing multiple coding styles
  • Ability to embrace challenges and find creative ways to overcome them
  • Experience in C# and open-minded to learning new tech.

Nice to have:

  • Experience in UI technologies (Qt, Unity or Unreal UI frameworks).
  • Familiarity with scripting languages (Python, Lua), C# and SQL.
  • Experience working within an agile team.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.