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일반 정보

지역: Los Angeles - Chatsworth, California, United States of America 
  • 장소: Los Angeles - Chatsworth
  • 시/도: California
  • 국가: United States of America


역할 ID
214772
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Respawn
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Hard Surface Concept Artist — Apex Legends (Concept Artist I)

We are seeking a Concept Artist I to join the Apex Legends team. In this role, you will help create compelling visual designs that define the hard surface cosmetics and visual identity of Apex Legends. You will apply strong artistic fundamentals, design sensibilities, and storytelling skills to bring ideas to life while supporting both gameplay needs and the evolving aesthetic of a live-service game.

You will work closely with the Hard Surface Concept Art Lead, Art Directors, and your immediate team to deliver high-quality concept work. Additionally, you will collaborate with external partners to help maintain Apex Legends’ visual quality and style standards. The ideal candidate is a strong visual problem solver who thrives in a collaborative environment and is passionate about creating bold, iconic designs.


Key Responsibilities

  • Concept Generation: Collaborate closely with the Art Lead and immediate team to create compelling concept art that supports gameplay, player fantasy, and the Apex Legends experience.

  • Asset Design: Design high-quality hard surface cosmetics and assets that align with the game’s established visual language and style.

  • Artistic Execution: Apply a strong understanding of industrial design, weapon design, color theory, lighting, materials, and perspective in all concept work.

  • Production Pipeline Support: Translate creative direction into clear, production-ready visual solutions that can be effectively executed by downstream teams.

  • Visual Storytelling: Create illustrations and visual storytelling pieces that communicate narrative intent and support world-building through asset design.

  • 3D Integration: Utilize 3D tools to support concept development, including block-ins, lighting, camera setup, and perspective assistance.

  • Cross-Discipline Collaboration: Contribute to animation, FX, and cinematic ideation when needed, including basic storyboarding and motion exploration.

  • Feedback & Iteration: Participate actively in team critiques and feedback sessions, iterating quickly to improve quality and alignment with project goals.

  • External Development: Support external development efforts by reviewing outsourced work and providing actionable feedback to ensure consistency with project quality standards.

  • Constraint Management: Design within gameplay, technical, and production constraints, ensuring concepts are achievable and production-friendly.

  • Workflow Optimization: Stay informed on emerging tools, workflows, and production methodologies to help improve efficiency and creative iteration across the team.

  • Knowledge Sharing: Contribute to team growth by sharing knowledge, workflows, and best practices with peers.


Required Qualifications

  • Professional Experience: 3+ years of experience as a Concept Artist in games, entertainment, or a related industry.

  • Portfolio: A strong portfolio demonstrating exceptional artistic fundamentals, including design, color, composition, lighting, materials, and perspective.

  • Technical Communication: Proven ability to create clear, production-ready concepts that effectively communicate design intent to downstream developers.

  • Hard Surface Expertise: Strong understanding of hard surface design principles, including industrial and/or weapon design.

  • Software Proficiency: Proficiency with industry-standard digital painting software and familiarity with 3D tools commonly used in concept workflows.

  • Cinematic Fundamentals: Understanding of visual storytelling, composition, cinematography, and player-facing readability.

  • Collaboration Skills: Strong collaboration and communication skills within a multidisciplinary team environment.

  • Adaptability: Ability to incorporate feedback quickly and iterate effectively in a fast-paced production setting.

  • Continuous Learning: Openness to learning and adopting new tools, workflows, and emerging technologies that improve efficiency and creative development.

Preferred Qualifications

  • Experience supporting or mentoring junior artists.










Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.