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Perihalan & Keperluan
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.
As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That's why we promote and support maintaining a healthy work-life balance.
Location: Shanghai, China
Report to: Technical Art Director
Responsibilities
You will drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains
You will lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization
You will collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision, and take ownership of real-time performance evaluation
You will define and own content creation standards, including data structures, naming conventions, and technical specifications
You will work with engineers, artists, and designers to define performance management and asset validation metrics and workflows, ensuring projects meet established performance targets
You will resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality across a wide range of mobile devices
You will lead content reviews across all stages of development, provide clear technical direction and feedback to artists, deliver first-line technical support, and ensure effective issue escalation and resolution
You will maintain, extend, and evolve the engine and art toolchain based on project requirements
You will provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews to ensure technical quality
You will work in a highly collaborative and creative environment
Qualifications
5+ years of experience
Shipped at least one title using Unreal Engine or Unity
Bachelor's degree or above in a related field
Good at working with artists, engineers, and management from different professional backgrounds
Experience with 3D art pipelines and tools (Maya / Blender / Substance), including modeling, level building, and node-based systems (materials, Blueprints)
Familiar with Perforce or Git
Experience in technical debugging and performance optimization (e.g. Render Doc)
Proficient in scripting languages such as Python, C#, or Lua
HLSL / GLSL shader skills and solid graphics fundamentals
Experience with C++ development and GPU programming