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Maklumat Am

Lokasi: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
ID Peranan
210656
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - DCS
Pengaturan Kerja Fleksibel
On Site

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.
As part of Development Creative Services (DCS), you’ll play a vital creative leadership role in bringing EA SPORTS’ most iconic franchises to life. DCS functions as an integrated, internal production partner, delivering high-quality animation content at scale for global teams behind EA SPORTS.

The Associate Animation Director will lead a team of animators in Kuala Lumpur, ensuring precise execution of animation direction. You will be responsible for maintaining creative fidelity, driving production efficiency, mentoring talent, and serving as the key creative liaison between DCS and remote animation leadership.

This is a unique opportunity to shape the movement, feel, and realism of world-class sports games, while growing within EA’s pipeline of creative leaders.

Responsibilities
  • Creative Execution & Fidelity: Accurately interpret and implement animation direction from lead studios, ensuring all content aligns with the franchise’s visual style, athletic realism, and gameplay responsiveness.
  • Team Leadership & Mentorship: Lead, coach, and develop a team of gameplay animators, providing artistic feedback, performance guidance, and career growth support.
  • Production Ownership: Manage animation deliverables across the pipeline, including task breakdowns, milestone tracking, quality gates, and final approval before submission.
  • Client Partnership: Serve as the primary creative point of contact between DCS and EA SPORTS lead animation teams; facilitate reviews, incorporate feedback, and maintain strong collaborative relationships.
  • Quality Assurance: Enforce consistent animation quality across all outputs using benchmarks, playtesting, and sport-specific reference.
  • Sports Animation Expertise: Apply deep understanding of athletic biomechanics, locomotion systems.
  • Best Practices & Scalability: Follow and establish internal standards we needed to support scalable, repeatable production.
  • Risk & Bottleneck Management: Identify scheduling, technical, or quality risks early; propose solutions and escalate proactively to keep production on track.
  • Knowledge Transfer: Document processes, share learnings, and contribute to building a center of animation excellence within DCS.


Experience Requirements
  • 8+ years of professional experience in gameplay animation ideally on AAA sports or action titles.
  • 2–3 years in a lead, supervisory, or mentorship role, managing animation workflows and guiding junior/mid-level artists.
  • Mastery of Maya/Max and MotionBuilder, with extensive experience editing, cleaning, and enhancing mocap data for realistic and stylised human motion.
  • Strong working knowledge in at least one of the major game engines, including animation implementation.
  • Deep understanding of athletic locomotion, transition systems, and responsive animation design in fast-paced games.
  • Proven ability to follow creative direction while contributing smart, production-aware improvements.
  • Experience working in a distributed or service-oriented environment, delivering animation content to remote clients or creative leads.
  • Excellent communication and collaboration skills, able to present work clearly, incorporate feedback constructively, and lead critique sessions effectively.
  • Proficient with production tools such as Jira, Perforce, Shotgun, or similar for task and asset tracking.
  • Passionate about sports, both real-world and gaming, with strong observational skills for athlete movement, timing, and physicality.
  • Bachelor’s degree in Animation, Game Art, Film, or related field, or equivalent professional experience.


Portfolio/Demo Reel Required: Must include examples of shipped gameplay animation.


Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.