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Informazioni generali

Località: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
ID del ruolo
210656
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - DCS
Modalità di lavoro flessibile
On Site

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.
As part of Development Creative Services (DCS), you’ll play a vital creative leadership role in bringing EA SPORTS’ most iconic franchises to life. DCS functions as an integrated, internal production partner, delivering high-quality animation content at scale for global teams behind EA SPORTS.

The Associate Animation Director will lead a team of animators in Kuala Lumpur, ensuring precise execution of animation direction. You will be responsible for maintaining creative fidelity, driving production efficiency, mentoring talent, and serving as the key creative liaison between DCS and remote animation leadership.

This is a unique opportunity to shape the movement, feel, and realism of world-class sports games, while growing within EA’s pipeline of creative leaders.

Responsibilities
  • Creative Execution & Fidelity: Accurately interpret and implement animation direction from lead studios, ensuring all content aligns with the franchise’s visual style, athletic realism, and gameplay responsiveness.
  • Team Leadership & Mentorship: Lead, coach, and develop a team of gameplay animators, providing artistic feedback, performance guidance, and career growth support.
  • Production Ownership: Manage animation deliverables across the pipeline, including task breakdowns, milestone tracking, quality gates, and final approval before submission.
  • Client Partnership: Serve as the primary creative point of contact between DCS and EA SPORTS lead animation teams; facilitate reviews, incorporate feedback, and maintain strong collaborative relationships.
  • Quality Assurance: Enforce consistent animation quality across all outputs using benchmarks, playtesting, and sport-specific reference.
  • Sports Animation Expertise: Apply deep understanding of athletic biomechanics, locomotion systems.
  • Best Practices & Scalability: Follow and establish internal standards we needed to support scalable, repeatable production.
  • Risk & Bottleneck Management: Identify scheduling, technical, or quality risks early; propose solutions and escalate proactively to keep production on track.
  • Knowledge Transfer: Document processes, share learnings, and contribute to building a center of animation excellence within DCS.


Experience Requirements
  • 8+ years of professional experience in gameplay animation ideally on AAA sports or action titles.
  • 2–3 years in a lead, supervisory, or mentorship role, managing animation workflows and guiding junior/mid-level artists.
  • Mastery of Maya/Max and MotionBuilder, with extensive experience editing, cleaning, and enhancing mocap data for realistic and stylised human motion.
  • Strong working knowledge in at least one of the major game engines, including animation implementation.
  • Deep understanding of athletic locomotion, transition systems, and responsive animation design in fast-paced games.
  • Proven ability to follow creative direction while contributing smart, production-aware improvements.
  • Experience working in a distributed or service-oriented environment, delivering animation content to remote clients or creative leads.
  • Excellent communication and collaboration skills, able to present work clearly, incorporate feedback constructively, and lead critique sessions effectively.
  • Proficient with production tools such as Jira, Perforce, Shotgun, or similar for task and asset tracking.
  • Passionate about sports, both real-world and gaming, with strong observational skills for athlete movement, timing, and physicality.
  • Bachelor’s degree in Animation, Game Art, Film, or related field, or equivalent professional experience.


Portfolio/Demo Reel Required: Must include examples of shipped gameplay animation.


Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.