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Description & Requirements
(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)
Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
We are looking for a Lighting Artist with a passion for cinematics lighting to join our team and help us finalizing our exciting Iron Man project. As a Lighting Artist at Motive, you play an important part in creating the look and feel of our games. You will join a team of passionate, creative professionals who love to push their craft to new heights. You will report to the Lead Lighter and work with Art Directors to establish the right moods and image quality.
You will work hybrid or onsite in Motive Studio in Montreal.
Responsibilities :
• Create high-quality lighting for our in-game cinematics, respecting platforms constraints
• Set up image effects processes such as bloom, lens flares, vignetting and color grading.
• Respect technical requirements for the lighting and manage related performance.
• Work with Lead and Art Directors to establish visual targets.
• Seek feedback on your own work and work creatively with autonomy
• Collaborate with different disciplines like mission design, narrative, technical art and vfx to troubleshoot problems and work together to achieve a polished overall result
Qualifications:
• 3+ years of experience as a Lighting Artist in the video games industry or relevant real-time industry experience.
• Experience with character lighting and cinematic lighting
• Unreal 5 experience is a plus
• You have an artistic eye and ability to interpret reference and concept art.
• You have a good understanding of lighting fundamentals, color theory, materials, cinematography and photography
• You know how to focus the viewer's eye and evoke different emotions through the use of lighting and color to support storytelling
• You understand the technical aspects of a real-time rendering engine, and experience working within performance constraints
Apply with a portfolio with examples