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Lokasi: Vancouver - Great Northern Way, British Columbia, Canada 
  • Lokasi: Los Angeles - Chatsworth
  • Negeri: California
  • Negara: United States of America

  • Lokasi: Madison
  • Negeri: Wisconsin
  • Negara: United States of America


ID Peranan
213153
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - Respawn
Pengaturan Kerja Fleksibel
Hybrid

Description & Requirements

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.


We are looking for a Principal Technical Artist - Rendering to join our Apex Legends team to help design and deliver future-forward rendering and content creation capabilities. As a Principal Technical Artist on the project, you will be working within a multidisciplinary R&D group specifically focused on shaders, lighting, and asset authoring improvements. Our ideal candidate is not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production.


Why Join Us?

  • This role is an opportunity to participate in dedicated, long term R&D initiatives.

  • As a Principal you will have broad agency to guide and deliver solutions as you see fit.

  • This role will have a significant impact on our product and your work will be highly visible to our players.


Responsibilities

  • Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game.

  • Be a champion for technology that meets high performance expectations and technical constraints.

  • Test and validate new rendering systems, set best practices, and train content teams on their use.

  • Be a champion of high performance and optimization, establishing how to wring the most out of our systems and guiding our content teams with best practices.

  • Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.


Qualifications

  • 12+ years of professional game development experience.

  • Expertise in designing and implementing shaders that satisfy artistic workflows and performance goals.

  • High level of proficiency with shader programming in HLSL, GLSL, or similar languages.

  • Demonstrated ability to modify or implement shaders directly in a codebase without the use of a graphical editor.

  • Broad knowledge of modern real time lighting techniques and problem spaces, and the ability to understand their impact and ramifications on art pipelines.

  • Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.

  • Ability to design scalable solutions that adapt to specific hardware specs, ideally without incurring additional art authoring burden.

  • Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.



Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.