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Maklumat Am

Lokasi: Vancouver, British Columbia, Canada 
ID Peranan
212243
Jenis Pekerja
Regular Employee
Studio/Jabatan
CT - Creative Innovation
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Creative Innovation is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to provide direct impact to our players worldwide.

The Tools and Technology Team within Creative Innovation is looking for accomplished people to help us fulfil our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified experience, creating amazing content and experiences.

The Challenge Ahead:

As a Senior Technical Artist, Tools/Pipeline, you'll help evolve EA's Shared Asset Library (SAL), a large-scale product ensuring content reuse, automation, and scalability across EA games. You'll work with engineers, artists, and pipeline partners to create tools and workflows that improve asset ingestion, metadata completeness, and cross-studio compatibility.

This role will focus on designing modular, reusable systems and tooling that enable other Technical Artists and teams to build and scale pipelines more effectively. You'll contribute to the development of automation and orchestration frameworks for batch processing, ingestion, and asset curation. While workflow engines like ARGO may be part of the broader ecosystem, the core expectation is to collaborate with engineers to define and implement tooling interfaces, telemetry, and automation strategies that can adapt to evolving technologies and team needs.

Your contributions will directly support high-profile projects like Battlefield, Maxis, and Respawn. They will also expand to teams like FC and Bioware. Furthermore, they will lay the foundation for ML/AI enablement through structured, reusable content pipelines.

You'll report to a team Development Director and collaborate with Technical Art Directors and SAL engineering leads.

Day to day, you will...

  • Gather user requirements, design, debug, test, and maintain high-quality, reusable code.

  • Build ETL pipelines using ARGO Workflows to automate asset ingestion, validation, and transformation at scale.

  • Develop modules with logging, telemetry, and retry mechanisms to support stable pipeline execution.

  • Collaborate with SAL engineers to ensure seamless workflow between creative and technical systems.

  • Integrate workflows with DCC tools (e.g., Maya, Blender, Substance) and game engines (e.g., Unreal, Frostbite).

  • Prepare structured and metadata-rich assets to support AI/ML training and content reuse.

  • Automate pipeline steps and deliver self-serve tooling for internal partners and content creators.

You are/have…

  • Proficiency in Python and 3+ years of experience in pipeline/tool development.

  • Hands-on experience with DCC applications such as Maya, Houdini, Blender, Photoshop, and Substance Designer.

  • 3+ years of experience using ARGO or similar workflow orchestration tools in content pipelines.

  • Understanding of modern asset formats like USD and GLB, including cloud-based workflows.

  • Familiarity with batch processing frameworks, containerized tasks, and asset validation systems.

  • Solid software engineering practices (e.g., modularity, testing, and object-oriented design).

Bonus if you have…

  • Experience collaborating with rigging and lighting artists, and software engineers, in the games or film industry.

  • Knowledge of telemetry dashboards, retry strategies, and distributed content workflows.

  • Experience with AI/ML-driven pipelines or interest in automation and tooling.

  • Experience in C#, C++, and working knowledge of .NET

  • Experience with GitLab and CI/CD pipelines.



Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.