- Rumah
- ...
- Peranan Terbuka
- Butiran Peranan
Perihalan & Keperluan
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
We are looking for a Sr Weapons Artist - ExDev to oversee the quality and consistency of externally developed weapon assets. You will manage relations between our vendors, brief external artists on our needs, and provide detailed feedback on incoming assets.
You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.
What You'll Do:
- Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
- While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
- Coordinate communication between external vendors and internal art teams.
- Gather reference materials based on the established art direction for the project.
What We Are Looking For:
- 5+ years of experience from several game titles with a realistic looking art direction for weapons, working in some capacity with external partners.
- Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
- A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
- Understand, match, and communicate art styles.
- Experience managing 3D assets in multiple stages of completion.
Next Steps:
Apply with resume and portfolio