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Perihalan & Keperluan
Software Developer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Motive is a creative studio with offices in Montréal. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At Motive, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact on the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
The Role
We are looking for an experienced Backend Engineer, who is passionate about developing systems and services to support the live operations and online gameplay for our millions of users.
You will work in small teams that collaborate to create solutions for the Battlefield Franchise, using modern technologies and frameworks deployed to cloud-based infrastructure. You will work with multiple existing systems; some developed here at Battlefield Foundational Tech, some developed externally. This will require collaborating with lots of different teams within EA. You will report into a Development Director.
You will work at the office located in Montreal with the possibility of hybrid work 2 days a week.
RESPONSIBILITIES:
Analyze feature designs and propose technical solutions for how they can be implemented
Develop distributed and resilient services
Adapt central EA technologies to meet game design needs
Deploy services on cloud-based infrastructures such as Kubernetes
Oversee performance and stability at the service level
Develop live tools that we use to manage all aspects of our live games
Integrate the tooling platform with other internal services
SKILLS:
5+ years of experience with functional languages (Scala, Kotlin)
Ability to design scalable and maintainable software systems.
Proficiency in modern open-source stacks including gRPC, Finagle, and Linkerd/Envoy
Strong analytical skills to troubleshoot and solve complex technical challenges.
Excellent teamwork and communication skills for working in a cross-functional environment.
Expertise in optimizing code for performance and efficiency.
REQUIREMENTS:
5+ years of experience in distributed, scalable, resilient, high-performing systems
Experience with Docker or similar container formats, modern stacks
Knowledge of Kubernetes or modern stacks
Knowledge of Git, or similar distributed source management system
Experience with cloud deployment, as AWS
Experience with continuous integration and delivery
NICE TO HAVE:
Knowledge of Linux
Knowledge of Java or C# and C++
Previous experience in the video game industry
Contributions to Open-Source projects are a plus.
Interested in or experience from the gaming industry - great!