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Lokasi: Vancouver - Great Northern Way, British Columbia, Canada 
  • Lokasi: Los Angeles - Chatsworth
  • Negeri: California
  • Negara: United States of America

  • Lokasi: Madison
  • Negeri: Wisconsin
  • Negara: United States of America


ID Peranan
215740
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - Respawn
Pengaturan Kerja Fleksibel
Hybrid

Description & Requirements

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

The Technical Artist serves as a bridge between art and engineering, ensuring that art assets are integrated efficiently without compromising visual quality or exceeding technical constraints. They collaborate closely with art leadership and programmers to support both creative vision and technical performance.

Key responsibilities include establishing and maintaining art production workflows, evaluating and implementing tools and pipelines, researching new techniques, and creating custom tools (often via scripting) to improve team efficiency. The role also involves troubleshooting complex assets such as rigs and skinning systems, supporting rendering features (e.g., shaders, particle systems, maps), and mentoring artists on technical best practices.

Overall, the Technical Artist focuses less on direct asset creation and more on building scalable systems, solving technical challenges, and optimizing the art pipeline as technology evolves.

Responsibilities

  • Maintain and improve technologies and art workflows.
  • Identify art workflow problems, and work with Technical Producers, SME’s, CG Sups and TA’s to solve them.
  • Establish and enforce naming conventions within assets, tools, and workflows
  • Integrate new technologies (internal and external) into art workflows.
  • Interact with other artists/TA's on a daily basis to identify challenges and provide solutions.
  • Accountable for asset delivery on time and meeting budget (memory and performance).
  • Accountable for continuous asset build stability.

Skills and Experience

  • At least 2 years of games/animation/FX production experience.
  • Intermediate knowledge of CG fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering, compositing.
  • Understanding of various gaming platform limitations with regard to visual assets.
  • Advanced understanding of at least one 3D package, preferably Maya.
  • Intermediate scripting experience with Python and/or Mel/Maya API.
  • Excellent aptitude for troubleshooting CG issues.
  • Ability to think creatively to resolve technical challenges and limitations.
  • Excellent communication skills, with a willingness and confidence to provide a bridge between artists and software engineers.

 



Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.