- Właściwość miejscowa: Los Angeles - Chatsworth
- Stan: California
- Kraj: United States of America
- Właściwość miejscowa: Madison
- Stan: Wisconsin
- Kraj: United States of America
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Technical Artist serves as a bridge between art and engineering, ensuring that art assets are integrated efficiently without compromising visual quality or exceeding technical constraints. They collaborate closely with art leadership and programmers to support both creative vision and technical performance.
Key responsibilities include establishing and maintaining art production workflows, evaluating and implementing tools and pipelines, researching new techniques, and creating custom tools (often via scripting) to improve team efficiency. The role also involves troubleshooting complex assets such as rigs and skinning systems, supporting rendering features (e.g., shaders, particle systems, maps), and mentoring artists on technical best practices.
Overall, the Technical Artist focuses less on direct asset creation and more on building scalable systems, solving technical challenges, and optimizing the art pipeline as technology evolves.
Responsibilities
Skills and Experience